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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/joystick/windows/SDL_xinputjoystick_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "../../core/windows/SDL_xinput.h"
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern bool SDL_XINPUT_Enabled(void);
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extern bool SDL_XINPUT_JoystickInit(void);
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extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
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extern bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version);
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extern bool SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice);
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extern bool SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick);
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extern void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick);
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extern void SDL_XINPUT_JoystickQuit(void);
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extern int SDL_XINPUT_GetSteamVirtualGamepadSlot(Uint8 userid);
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// Ends C function definitions when using C++
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#ifdef __cplusplus
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}
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#endif
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