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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/stdlib/SDL_memset.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_memset
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#undef SDL_memset
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#endif
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#if SDL_DYNAMIC_API
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#define SDL_memset SDL_memset_REAL
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#endif
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void *SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len)
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{
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#if defined(__GNUC__) && (defined(HAVE_LIBC) && HAVE_LIBC)
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return __builtin_memset(dst, c, len);
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#elif defined(HAVE_MEMSET)
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return memset(dst, c, len);
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#else
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size_t left;
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Uint32 *dstp4;
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Uint8 *dstp1 = (Uint8 *)dst;
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Uint8 value1;
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Uint32 value4;
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// The value used in memset() is a byte, passed as an int
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c &= 0xff;
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/* The destination pointer needs to be aligned on a 4-byte boundary to
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* execute a 32-bit set. Set first bytes manually if needed until it is
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* aligned. */
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value1 = (Uint8)c;
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while ((uintptr_t)dstp1 & 0x3) {
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if (len--) {
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*dstp1++ = value1;
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} else {
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return dst;
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}
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}
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value4 = ((Uint32)c | ((Uint32)c << 8) | ((Uint32)c << 16) | ((Uint32)c << 24));
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dstp4 = (Uint32 *)dstp1;
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left = (len % 4);
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len /= 4;
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while (len--) {
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*dstp4++ = value4;
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}
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dstp1 = (Uint8 *)dstp4;
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switch (left) {
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case 3:
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*dstp1++ = value1;
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SDL_FALLTHROUGH;
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case 2:
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*dstp1++ = value1;
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SDL_FALLTHROUGH;
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case 1:
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*dstp1++ = value1;
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}
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return dst;
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#endif // HAVE_MEMSET
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}
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// Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent.
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void *SDL_memset4(void *dst, Uint32 val, size_t dwords)
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{
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#if defined(__APPLE__) && defined(HAVE_STRING_H)
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memset_pattern4(dst, &val, dwords * 4);
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#elif defined(__GNUC__) && defined(__i386__)
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int u0, u1, u2;
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__asm__ __volatile__(
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"cld \n\t"
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"rep ; stosl \n\t"
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: "=&D"(u0), "=&a"(u1), "=&c"(u2)
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: "0"(dst), "1"(val), "2"(SDL_static_cast(Uint32, dwords))
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: "memory");
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#else
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size_t _n = (dwords + 3) / 4;
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Uint32 *_p = SDL_static_cast(Uint32 *, dst);
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Uint32 _val = (val);
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if (dwords == 0) {
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return dst;
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}
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switch (dwords % 4) {
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case 0:
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do {
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*_p++ = _val;
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SDL_FALLTHROUGH;
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case 3:
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*_p++ = _val;
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SDL_FALLTHROUGH;
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case 2:
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*_p++ = _val;
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SDL_FALLTHROUGH;
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case 1:
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*_p++ = _val;
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} while (--_n);
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}
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#endif
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return dst;
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}
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/* The optimizer on Visual Studio 2005 and later generates memcpy() and memset() calls.
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We will provide our own implementation if we're not building with a C runtime. */
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#ifndef HAVE_LIBC
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// NOLINTNEXTLINE(readability-redundant-declaration)
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extern void *memset(void *dst, int c, size_t len);
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#if defined(_MSC_VER) && !defined(__INTEL_LLVM_COMPILER)
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#pragma intrinsic(memset)
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#endif
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#if defined(_MSC_VER) && !defined(__clang__)
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#pragma function(memset)
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#endif
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// NOLINTNEXTLINE(readability-inconsistent-declaration-parameter-name)
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void *memset(void *dst, int c, size_t len)
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{
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return SDL_memset(dst, c, len);
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}
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#endif // !HAVE_LIBC
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