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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/stdlib/SDL_vacopy.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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// Do our best to make sure va_copy is working
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#if defined(_MSC_VER) && _MSC_VER <= 1800
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// Visual Studio 2013 tries to link with _vacopy in the C runtime. Newer versions do an inline assignment
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#undef va_copy
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#define va_copy(dst, src) dst = src
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#elif defined(__GNUC__) && (__GNUC__ < 3)
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#define va_copy(dst, src) __va_copy(dst, src)
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#endif
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