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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/thread/SDL_systhread.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// These are functions that need to be implemented by a port of SDL
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#ifndef SDL_systhread_h_
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#define SDL_systhread_h_
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#include "SDL_thread_c.h"
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* This function creates a thread, passing args to SDL_RunThread(),
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saves a system-dependent thread id in thread->id, and returns 0
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on success.
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*/
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extern bool SDL_SYS_CreateThread(SDL_Thread *thread,
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SDL_FunctionPointer pfnBeginThread,
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SDL_FunctionPointer pfnEndThread);
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// This function does any necessary setup in the child thread
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extern void SDL_SYS_SetupThread(const char *name);
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// This function sets the current thread priority
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extern bool SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
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/* This function waits for the thread to finish and frees any data
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allocated by SDL_SYS_CreateThread()
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*/
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extern void SDL_SYS_WaitThread(SDL_Thread *thread);
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// Mark thread as cleaned up as soon as it exits, without joining.
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extern void SDL_SYS_DetachThread(SDL_Thread *thread);
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// Initialize the global TLS data
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extern void SDL_SYS_InitTLSData(void);
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// Get the thread local storage for this thread
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extern SDL_TLSData *SDL_SYS_GetTLSData(void);
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// Set the thread local storage for this thread
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extern bool SDL_SYS_SetTLSData(SDL_TLSData *data);
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// Quit the global TLS data
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extern void SDL_SYS_QuitTLSData(void);
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// A helper function for setting up a thread with a stack size.
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extern SDL_Thread *SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, size_t stacksize, void *data);
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// Ends C function definitions when using C++
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#ifdef __cplusplus
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}
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#endif
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#endif // SDL_systhread_h_
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