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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/thread/windows/SDL_syscond_cv.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "../generic/SDL_syscond_c.h"
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#include "SDL_sysmutex_c.h"
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typedef SDL_Condition *(*pfnSDL_CreateCondition)(void);
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typedef void (*pfnSDL_DestroyCondition)(SDL_Condition *);
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typedef void (*pfnSDL_SignalCondition)(SDL_Condition *);
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typedef void (*pfnSDL_BroadcastCondition)(SDL_Condition *);
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typedef bool (*pfnSDL_WaitConditionTimeoutNS)(SDL_Condition *, SDL_Mutex *, Sint64);
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typedef struct SDL_cond_impl_t
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{
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pfnSDL_CreateCondition Create;
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pfnSDL_DestroyCondition Destroy;
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pfnSDL_SignalCondition Signal;
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pfnSDL_BroadcastCondition Broadcast;
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pfnSDL_WaitConditionTimeoutNS WaitTimeoutNS;
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} SDL_cond_impl_t;
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// Implementation will be chosen at runtime based on available Kernel features
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static SDL_cond_impl_t SDL_cond_impl_active = { 0 };
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/**
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* Native Windows Condition Variable (SRW Locks)
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*/
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#ifndef CONDITION_VARIABLE_INIT
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#define CONDITION_VARIABLE_INIT \
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{ \
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0 \
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}
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typedef struct CONDITION_VARIABLE
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{
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PVOID Ptr;
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} CONDITION_VARIABLE, *PCONDITION_VARIABLE;
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#endif
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typedef VOID(WINAPI *pfnWakeConditionVariable)(PCONDITION_VARIABLE);
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typedef VOID(WINAPI *pfnWakeAllConditionVariable)(PCONDITION_VARIABLE);
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typedef BOOL(WINAPI *pfnSleepConditionVariableSRW)(PCONDITION_VARIABLE, PSRWLOCK, DWORD, ULONG);
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typedef BOOL(WINAPI *pfnSleepConditionVariableCS)(PCONDITION_VARIABLE, PCRITICAL_SECTION, DWORD);
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static pfnWakeConditionVariable pWakeConditionVariable = NULL;
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static pfnWakeAllConditionVariable pWakeAllConditionVariable = NULL;
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static pfnSleepConditionVariableSRW pSleepConditionVariableSRW = NULL;
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static pfnSleepConditionVariableCS pSleepConditionVariableCS = NULL;
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typedef struct SDL_cond_cv
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{
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CONDITION_VARIABLE cond;
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} SDL_cond_cv;
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static SDL_Condition *SDL_CreateCondition_cv(void)
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{
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// Relies on CONDITION_VARIABLE_INIT == 0.
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return (SDL_Condition *)SDL_calloc(1, sizeof(SDL_cond_cv));
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}
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static void SDL_DestroyCondition_cv(SDL_Condition *cond)
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{
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// There are no kernel allocated resources
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SDL_free(cond);
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}
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static void SDL_SignalCondition_cv(SDL_Condition *_cond)
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{
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SDL_cond_cv *cond = (SDL_cond_cv *)_cond;
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pWakeConditionVariable(&cond->cond);
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}
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static void SDL_BroadcastCondition_cv(SDL_Condition *_cond)
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{
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SDL_cond_cv *cond = (SDL_cond_cv *)_cond;
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pWakeAllConditionVariable(&cond->cond);
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}
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static bool SDL_WaitConditionTimeoutNS_cv(SDL_Condition *_cond, SDL_Mutex *_mutex, Sint64 timeoutNS)
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{
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SDL_cond_cv *cond = (SDL_cond_cv *)_cond;
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DWORD timeout;
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bool result;
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if (timeoutNS < 0) {
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timeout = INFINITE;
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} else {
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timeout = (DWORD)SDL_NS_TO_MS(timeoutNS);
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}
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if (SDL_mutex_impl_active.Type == SDL_MUTEX_SRW) {
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SDL_mutex_srw *mutex = (SDL_mutex_srw *)_mutex;
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if (mutex->count != 1 || mutex->owner != GetCurrentThreadId()) {
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// Passed mutex is not locked or locked recursively"
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return false;
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}
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// The mutex must be updated to the released state
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mutex->count = 0;
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mutex->owner = 0;
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result = (pSleepConditionVariableSRW(&cond->cond, &mutex->srw, timeout, 0) == TRUE);
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// The mutex is owned by us again, regardless of status of the wait
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SDL_assert(mutex->count == 0 && mutex->owner == 0);
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mutex->count = 1;
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mutex->owner = GetCurrentThreadId();
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} else {
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SDL_mutex_cs *mutex = (SDL_mutex_cs *)_mutex;
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SDL_assert(SDL_mutex_impl_active.Type == SDL_MUTEX_CS);
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result = (pSleepConditionVariableCS(&cond->cond, &mutex->cs, timeout) == TRUE);
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}
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return result;
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}
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static const SDL_cond_impl_t SDL_cond_impl_cv = {
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&SDL_CreateCondition_cv,
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&SDL_DestroyCondition_cv,
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&SDL_SignalCondition_cv,
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&SDL_BroadcastCondition_cv,
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&SDL_WaitConditionTimeoutNS_cv,
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};
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// Generic Condition Variable implementation using SDL_Mutex and SDL_Semaphore
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static const SDL_cond_impl_t SDL_cond_impl_generic = {
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&SDL_CreateCondition_generic,
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&SDL_DestroyCondition_generic,
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&SDL_SignalCondition_generic,
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&SDL_BroadcastCondition_generic,
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&SDL_WaitConditionTimeoutNS_generic,
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};
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SDL_Condition *SDL_CreateCondition(void)
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{
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if (!SDL_cond_impl_active.Create) {
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const SDL_cond_impl_t *impl = NULL;
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if (SDL_mutex_impl_active.Type == SDL_MUTEX_INVALID) {
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// The mutex implementation isn't decided yet, trigger it
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SDL_Mutex *mutex = SDL_CreateMutex();
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if (!mutex) {
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return NULL;
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}
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SDL_DestroyMutex(mutex);
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SDL_assert(SDL_mutex_impl_active.Type != SDL_MUTEX_INVALID);
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}
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// Default to generic implementation, works with all mutex implementations
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impl = &SDL_cond_impl_generic;
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{
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HMODULE kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
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if (kernel32) {
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pWakeConditionVariable = (pfnWakeConditionVariable)GetProcAddress(kernel32, "WakeConditionVariable");
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pWakeAllConditionVariable = (pfnWakeAllConditionVariable)GetProcAddress(kernel32, "WakeAllConditionVariable");
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pSleepConditionVariableSRW = (pfnSleepConditionVariableSRW)GetProcAddress(kernel32, "SleepConditionVariableSRW");
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pSleepConditionVariableCS = (pfnSleepConditionVariableCS)GetProcAddress(kernel32, "SleepConditionVariableCS");
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if (pWakeConditionVariable && pWakeAllConditionVariable && pSleepConditionVariableSRW && pSleepConditionVariableCS) {
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// Use the Windows provided API
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impl = &SDL_cond_impl_cv;
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}
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}
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}
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SDL_copyp(&SDL_cond_impl_active, impl);
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}
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return SDL_cond_impl_active.Create();
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}
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void SDL_DestroyCondition(SDL_Condition *cond)
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{
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if (cond) {
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SDL_cond_impl_active.Destroy(cond);
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}
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}
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void SDL_SignalCondition(SDL_Condition *cond)
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{
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if (!cond) {
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return;
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}
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SDL_cond_impl_active.Signal(cond);
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}
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void SDL_BroadcastCondition(SDL_Condition *cond)
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{
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if (!cond) {
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return;
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}
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SDL_cond_impl_active.Broadcast(cond);
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}
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bool SDL_WaitConditionTimeoutNS(SDL_Condition *cond, SDL_Mutex *mutex, Sint64 timeoutNS)
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{
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if (!cond || !mutex) {
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return true;
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}
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return SDL_cond_impl_active.WaitTimeoutNS(cond, mutex, timeoutNS);
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}
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