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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/thirdparty/sdl/timer/windows/SDL_systimer.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_TIMER_WINDOWS
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#include "../../core/windows/SDL_windows.h"
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/* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag was added in Windows 10 version 1803. */
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#ifndef CREATE_WAITABLE_TIMER_HIGH_RESOLUTION
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#define CREATE_WAITABLE_TIMER_HIGH_RESOLUTION 0x2
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#endif
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typedef HANDLE (WINAPI *CreateWaitableTimerExW_t)(LPSECURITY_ATTRIBUTES lpTimerAttributes, LPCWSTR lpTimerName, DWORD dwFlags, DWORD dwDesiredAccess);
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static CreateWaitableTimerExW_t pCreateWaitableTimerExW;
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typedef BOOL (WINAPI *SetWaitableTimerEx_t)(HANDLE hTimer, const LARGE_INTEGER *lpDueTime, LONG lPeriod, PTIMERAPCROUTINE pfnCompletionRoutine, LPVOID lpArgToCompletionRoutine, PREASON_CONTEXT WakeContext, ULONG TolerableDelay);
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static SetWaitableTimerEx_t pSetWaitableTimerEx;
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static void SDL_CleanupWaitableHandle(void *handle)
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{
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CloseHandle(handle);
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}
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static HANDLE SDL_GetWaitableTimer(void)
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{
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static SDL_TLSID TLS_timer_handle;
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HANDLE timer;
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if (!pCreateWaitableTimerExW || !pSetWaitableTimerEx) {
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static bool initialized;
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if (!initialized) {
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HMODULE module = GetModuleHandle(TEXT("kernel32.dll"));
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if (module) {
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pCreateWaitableTimerExW = (CreateWaitableTimerExW_t)GetProcAddress(module, "CreateWaitableTimerExW");
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pSetWaitableTimerEx = (SetWaitableTimerEx_t)GetProcAddress(module, "SetWaitableTimerEx");
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}
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initialized = true;
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}
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if (!pCreateWaitableTimerExW || !pSetWaitableTimerEx) {
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return NULL;
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}
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}
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timer = SDL_GetTLS(&TLS_timer_handle);
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if (!timer) {
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timer = pCreateWaitableTimerExW(NULL, NULL, CREATE_WAITABLE_TIMER_HIGH_RESOLUTION, TIMER_ALL_ACCESS);
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if (timer) {
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SDL_SetTLS(&TLS_timer_handle, timer, SDL_CleanupWaitableHandle);
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}
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}
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return timer;
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}
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static HANDLE SDL_GetWaitableEvent(void)
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{
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static SDL_TLSID TLS_event_handle;
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HANDLE event;
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event = SDL_GetTLS(&TLS_event_handle);
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if (!event) {
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event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (event) {
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SDL_SetTLS(&TLS_event_handle, event, SDL_CleanupWaitableHandle);
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}
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}
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return event;
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}
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Uint64 SDL_GetPerformanceCounter(void)
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{
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LARGE_INTEGER counter;
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const BOOL rc = QueryPerformanceCounter(&counter);
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SDL_assert(rc != 0); // this should _never_ fail if you're on XP or later.
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return (Uint64)counter.QuadPart;
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}
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Uint64 SDL_GetPerformanceFrequency(void)
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{
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LARGE_INTEGER frequency;
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const BOOL rc = QueryPerformanceFrequency(&frequency);
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SDL_assert(rc != 0); // this should _never_ fail if you're on XP or later.
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return (Uint64)frequency.QuadPart;
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}
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void SDL_SYS_DelayNS(Uint64 ns)
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{
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HANDLE timer = SDL_GetWaitableTimer();
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if (timer) {
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LARGE_INTEGER due_time;
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due_time.QuadPart = -((LONGLONG)ns / 100);
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if (pSetWaitableTimerEx(timer, &due_time, 0, NULL, NULL, NULL, 0)) {
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WaitForSingleObject(timer, INFINITE);
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}
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return;
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}
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const Uint64 max_delay = 0xffffffffLL * SDL_NS_PER_MS;
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if (ns > max_delay) {
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ns = max_delay;
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}
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const DWORD delay = (DWORD)SDL_NS_TO_MS(ns);
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HANDLE event = SDL_GetWaitableEvent();
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if (event) {
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WaitForSingleObjectEx(event, delay, FALSE);
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return;
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}
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Sleep(delay);
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}
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#endif // SDL_TIMER_WINDOWS
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