Path: blob/main/examples/reference/chat/ChatInterface.ipynb
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The ChatInterface
is a high-level layout, providing a user-friendly front-end interface for inputting different kinds of messages: text, images, PDFs, etc.
This layout provides front-end methods to:
Input (append) messages to the chat log.
Re-run (resend) the most recent
user
inputChatMessage
.Remove messages until the previous
user
inputChatMessage
.Clear the chat log, erasing all
ChatMessage
objects.
Since ChatInterface
inherits from ChatFeed
, it features all the capabilities of ChatFeed
; please see ChatFeed.ipynb for its backend capabilities.
Check out the panel-chat-examples docs to see applicable examples related to LangChain, OpenAI, Mistral, Llama, etc. If you have an example to demo, we'd love to add it to the panel-chat-examples gallery!
Parameters:
Core
widgets
(Widget | List[Widget]
): Widgets to use for the input. If not provided, defaults to[TextInput]
.user
(str
): Name of the ChatInterface user.avatar
(str | bytes | BytesIO | pn.pane.Image
): The avatar to use for the user. Can be a single character text, an emoji, or anything supported bypn.pane.Image
. If not set, uses the first character of the name.adaptive
(bool
): Whether to allow interrupting and restarting the callback when new messages are sent while a callback is already running. When True, sending a new message will cancel the current callback and start a new one with the latest message. Default is False.reset_on_send
(bool
): Whether to reset the widget's value after sending a message; has no effect forTextInput
.auto_send_types
(tuple
): The widget types to automatically send when the user presses enter or clicks away from the widget. If not provided, defaults to[TextInput]
.button_properties
(Dict[Dict[str, Any]]
): Allows addition of functionality or customization of buttons by supplying a mapping from the button name to a dictionary containing theicon
,callback
,post_callback
, and/orjs_on_click
keys.If the button names correspond to default buttons (send, rerun, undo, clear), the default icon can be updated and if a
callback
key value pair is provided, the specified callback functionality runs before the existing one.For button names that don't match existing ones, new buttons are created and must include a
callback
,post_callback
, and/orjs_on_click
key.The provided callbacks should have a signature that accepts two positional arguments: instance (the ChatInterface instance) and event (the button click event).
The
js_on_click
key should be a str or dict. If str, provide the JavaScript code; else if dict, it must have acode
key, containing the JavaScript code to execute when the button is clicked, and optionally anargs
key, containing dictionary of arguments to pass to the JavaScript code.
Styling
show_send
(bool
): Whether to show the send button. Default is True.show_stop
(bool
): Whether to show the stop button, temporarily replacing the send button during callback; has no effect ifcallback
is not async.show_rerun
(bool
): Whether to show the rerun button. Default is True.show_undo
(bool
): Whether to show the undo button. Default is True.show_clear
(bool
): Whether to show the clear button. Default is True.show_button_name
(bool
): Whether to show the button name. Default is True.
Properties:
active_widget
(Widget
): The currently active widget.active
(int
): The currently active input widget tab index; -1 if there is only one widget available which is not in a tab.
Basics
Although ChatInterface
can be initialized without any arguments, it becomes much more useful, and interesting, with a callback
.
You may also provide a more relevant, default user
name and avatar
.
Input Widgets
You can also use a different type of widget for input, like TextInput
instead of the default ChatAreaInput
, by setting widgets
.
Multiple widgets
can be set, which will be nested under a Tabs
layout.
Widgets other than TextInput
and ChatAreaInput
will require the user to manually click the Send
button, unless the type is specified in auto_send_types
.
If you include a FileInput
in the list of widgets you can enable the user to upload files.
Try uploading a dataset! If you don't have a dataset in hand, download this sample dataset, penguins.csv
.
Note, if you don't like the default renderer, pn.pane.DataFrame
for CSVs, you can specify renderers
to use pn.pane.Perspective
; just be sure you have the "perspective"
extension added to pn.extension(...)
at the top of your file!
If a list is provided to renderers
, will attempt to use the first renderer that does not raise an exception.
In addition, you may render the input however you'd like with a custom renderer as long as the signature accepts one argument, namely value
!
If you'd like to guide the user into using one widget after another, you can set active
in the callback.
Or, simply initialize with a single widget first, then replace with another widget in the callback.
The currently active widget can be accessed with the active_widget
property.
Sometimes, you may not want the widget to be reset after its contents has been sent.
To have the widgets' value
persist, set reset_on_send=False
.
Buttons
If you're not using an LLM to respond, the Rerun
button may not be practical so it can be hidden by setting show_rerun=False
.
The same can be done for other buttons as well with show_send
, show_undo
, and show_clear
.
If you want a slimmer ChatInterface
, use show_button_name=False
to hide the labels of the buttons and/ or width
to set the total width of the component.
New buttons with custom functionality can be added to the input row through button_properties
.
Default buttons can also be updated with custom behaviors, before using callback
and after using post_callback
.
You may also use custom Javascript code with js_on_click
containing code
and args
keys for the buttons, and also set the button_properties
after definition.
Try typing something in the chat input, and then click the new Help
button on the bottom right.
Adaptive Mode
When adaptive=True
is set, the chat interface allows interrupting ongoing callback responses by sending new messages. This enables real-time adaptation and redirection of conversations.
With adaptive=True
, users can:
Send clarifications while responses are being generated
Interrupt and redirect conversations in real-time
Provide new requirements without waiting for completion
Try sending a message, then immediately send another to see the first response get interrupted!
Check out the panel-chat-examples docs for more examples related to LangChain, OpenAI, Mistral, Llama, etc.
Also, since ChatInterface
inherits from ChatFeed
, be sure to also read ChatFeed.ipynb to understand ChatInterface
's full potential!