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GitHub Repository: hrydgard/ppsspp
Path: blob/master/Common/GPU/OpenGL/gl3stub.h
Views: 1401
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#pragma once
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/*
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* stub gl3.h for dynamic loading, based on:
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* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
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*
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* Changes:
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* - Removed duplicate OpenGL ES 2.0 declarations
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* - Converted OpenGL ES 3.0 function prototypes to function pointer
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* declarations
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* - Added gl3stubInit() declaration
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*/
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#include "ppsspp_config.h"
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#if defined(USING_GLES2)
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright (c) 2007-2013 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Call this function before calling any OpenGL ES 3.0 functions. It will
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* return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
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* otherwise. */
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GLboolean gl3stubInit();
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#if !PPSSPP_PLATFORM(IOS)
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/*-------------------------------------------------------------------------
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* Data type definitions
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*-----------------------------------------------------------------------*/
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/* OpenGL ES 3.0 */
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typedef unsigned short GLhalf;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef struct __GLsync *GLsync;
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/*-------------------------------------------------------------------------
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* Token definitions
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*-----------------------------------------------------------------------*/
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/* OpenGL ES core versions */
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#define GL_ES_VERSION_3_0 1
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/* OpenGL ES 3.0 */
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#define GL_READ_BUFFER 0x0C02
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_RED 0x1903
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#define GL_RGB8 0x8051
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_MIN 0x8007
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#define GL_MAX 0x8008
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
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#define GL_TEXTURE_COMPARE_MODE 0x884C
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#define GL_TEXTURE_COMPARE_FUNC 0x884D
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#define GL_CURRENT_QUERY 0x8865
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#define GL_QUERY_RESULT 0x8866
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#define GL_QUERY_RESULT_AVAILABLE 0x8867
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_STREAM_READ 0x88E1
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#define GL_STREAM_COPY 0x88E2
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#define GL_STATIC_READ 0x88E5
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#define GL_STATIC_COPY 0x88E6
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_DYNAMIC_COPY 0x88EA
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#define GL_MAX_DRAW_BUFFERS 0x8824
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#define GL_DRAW_BUFFER0 0x8825
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#define GL_DRAW_BUFFER1 0x8826
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#define GL_DRAW_BUFFER2 0x8827
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#define GL_DRAW_BUFFER3 0x8828
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#define GL_DRAW_BUFFER4 0x8829
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#define GL_DRAW_BUFFER5 0x882A
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#define GL_DRAW_BUFFER6 0x882B
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#define GL_DRAW_BUFFER7 0x882C
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#define GL_DRAW_BUFFER8 0x882D
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#define GL_DRAW_BUFFER9 0x882E
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#define GL_DRAW_BUFFER10 0x882F
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#define GL_DRAW_BUFFER11 0x8830
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#define GL_DRAW_BUFFER12 0x8831
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#define GL_DRAW_BUFFER13 0x8832
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#define GL_DRAW_BUFFER14 0x8833
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#define GL_DRAW_BUFFER15 0x8834
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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#define GL_SAMPLER_3D 0x8B5F
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#define GL_SAMPLER_2D_SHADOW 0x8B62
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
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#define GL_FLOAT_MAT2x3 0x8B65
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#define GL_FLOAT_MAT2x4 0x8B66
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#define GL_FLOAT_MAT3x2 0x8B67
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#define GL_FLOAT_MAT3x4 0x8B68
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#define GL_FLOAT_MAT4x2 0x8B69
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#define GL_FLOAT_MAT4x3 0x8B6A
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#define GL_SRGB 0x8C40
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#define GL_SRGB8 0x8C41
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#define GL_SRGB8_ALPHA8 0x8C43
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E
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#define GL_MAJOR_VERSION 0x821B
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#define GL_MINOR_VERSION 0x821C
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#define GL_NUM_EXTENSIONS 0x821D
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#define GL_RGBA32F 0x8814
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#define GL_RGB32F 0x8815
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#define GL_RGBA16F 0x881A
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#define GL_RGB16F 0x881B
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#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
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#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
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#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
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#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
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#define GL_MAX_VARYING_COMPONENTS 0x8B4B
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#define GL_TEXTURE_2D_ARRAY 0x8C1A
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#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
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#define GL_R11F_G11F_B10F 0x8C3A
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#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
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#define GL_RGB9_E5 0x8C3D
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#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
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#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
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#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
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#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
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#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
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#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
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#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
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#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
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#define GL_RASTERIZER_DISCARD 0x8C89
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#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
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#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
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#define GL_INTERLEAVED_ATTRIBS 0x8C8C
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#define GL_SEPARATE_ATTRIBS 0x8C8D
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#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
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#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
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#define GL_RGBA32UI 0x8D70
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#define GL_RGB32UI 0x8D71
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#define GL_RGBA16UI 0x8D76
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#define GL_RGB16UI 0x8D77
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#define GL_RGBA8UI 0x8D7C
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#define GL_RGB8UI 0x8D7D
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#define GL_RGBA32I 0x8D82
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#define GL_RGB32I 0x8D83
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#define GL_RGBA16I 0x8D88
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#define GL_RGB16I 0x8D89
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#define GL_RGBA8I 0x8D8E
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#define GL_RGB8I 0x8D8F
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#define GL_RED_INTEGER 0x8D94
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#define GL_RGB_INTEGER 0x8D98
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#define GL_RGBA_INTEGER 0x8D99
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#define GL_SAMPLER_2D_ARRAY 0x8DC1
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#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
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#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
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#define GL_UNSIGNED_INT_VEC2 0x8DC6
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#define GL_UNSIGNED_INT_VEC3 0x8DC7
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#define GL_UNSIGNED_INT_VEC4 0x8DC8
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#define GL_INT_SAMPLER_2D 0x8DCA
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#define GL_INT_SAMPLER_3D 0x8DCB
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#define GL_INT_SAMPLER_CUBE 0x8DCC
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#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
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#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
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#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
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#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
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#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
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#define GL_BUFFER_ACCESS_FLAGS 0x911F
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#define GL_BUFFER_MAP_LENGTH 0x9120
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#define GL_BUFFER_MAP_OFFSET 0x9121
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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#define GL_FRAMEBUFFER_UNDEFINED 0x8219
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_DEPTH_STENCIL 0x84F9
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
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#define GL_RENDERBUFFER_SAMPLES 0x8CAB
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
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#define GL_MAX_SAMPLES 0x8D57
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#define GL_HALF_FLOAT 0x140B
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#define GL_MAP_READ_BIT 0x0001
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#define GL_MAP_WRITE_BIT 0x0002
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#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
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#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
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#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
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#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
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#define GL_MAP_COHERENT_BIT_EXT 0x0080
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#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
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#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
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#define GL_RG 0x8227
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#define GL_RG_INTEGER 0x8228
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#define GL_R8 0x8229
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#define GL_RG8 0x822B
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#define GL_R16F 0x822D
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#define GL_R32F 0x822E
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#define GL_RG16F 0x822F
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#define GL_RG32F 0x8230
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#define GL_R8I 0x8231
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#define GL_R8UI 0x8232
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#define GL_R16I 0x8233
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#define GL_R16UI 0x8234
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#define GL_R32I 0x8235
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#define GL_R32UI 0x8236
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#define GL_RG8I 0x8237
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#define GL_RG8UI 0x8238
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#define GL_RG16I 0x8239
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#define GL_RG16UI 0x823A
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#define GL_RG32I 0x823B
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#define GL_RG32UI 0x823C
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#define GL_VERTEX_ARRAY_BINDING 0x85B5
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#define GL_R8_SNORM 0x8F94
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#define GL_RG8_SNORM 0x8F95
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#define GL_RGB8_SNORM 0x8F96
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#define GL_RGBA8_SNORM 0x8F97
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#define GL_SIGNED_NORMALIZED 0x8F9C
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#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
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#define GL_COPY_READ_BUFFER 0x8F36
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#define GL_COPY_WRITE_BUFFER 0x8F37
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#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
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#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
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#define GL_UNIFORM_BUFFER 0x8A11
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#define GL_UNIFORM_BUFFER_BINDING 0x8A28
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#define GL_UNIFORM_BUFFER_START 0x8A29
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#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
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#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
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#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
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#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
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#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
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#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
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#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
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#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
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#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_UNIFORM_TYPE 0x8A37
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#define GL_UNIFORM_SIZE 0x8A38
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#define GL_UNIFORM_NAME_LENGTH 0x8A39
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#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
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#define GL_UNIFORM_OFFSET 0x8A3B
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#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
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#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
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#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
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#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
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#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
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#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
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#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
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#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
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#define GL_INVALID_INDEX 0xFFFFFFFFu
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#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
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#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
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#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
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#define GL_OBJECT_TYPE 0x9112
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#define GL_SYNC_CONDITION 0x9113
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#define GL_SYNC_STATUS 0x9114
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#define GL_SYNC_FLAGS 0x9115
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#define GL_SYNC_FENCE 0x9116
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#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
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#define GL_UNSIGNALED 0x9118
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#define GL_SIGNALED 0x9119
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#define GL_ALREADY_SIGNALED 0x911A
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#define GL_TIMEOUT_EXPIRED 0x911B
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#define GL_CONDITION_SATISFIED 0x911C
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#define GL_WAIT_FAILED 0x911D
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
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#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
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#define GL_ANY_SAMPLES_PASSED 0x8C2F
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#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
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#define GL_SAMPLER_BINDING 0x8919
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#define GL_RGB10_A2UI 0x906F
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#define GL_TEXTURE_SWIZZLE_R 0x8E42
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#define GL_TEXTURE_SWIZZLE_G 0x8E43
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#define GL_TEXTURE_SWIZZLE_B 0x8E44
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#define GL_TEXTURE_SWIZZLE_A 0x8E45
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_INT_2_10_10_10_REV 0x8D9F
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#define GL_TRANSFORM_FEEDBACK 0x8E22
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#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
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#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
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#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
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#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
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#define GL_PROGRAM_BINARY_LENGTH 0x8741
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#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
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#define GL_PROGRAM_BINARY_FORMATS 0x87FF
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#define GL_COMPRESSED_R11_EAC 0x9270
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#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
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#define GL_COMPRESSED_RG11_EAC 0x9272
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#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
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#define GL_COMPRESSED_RGB8_ETC2 0x9274
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#define GL_COMPRESSED_SRGB8_ETC2 0x9275
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#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
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#define GL_MAX_ELEMENT_INDEX 0x8D6B
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#define GL_NUM_SAMPLE_COUNTS 0x9380
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#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
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/* EXT_blend_func_extended */
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#define GL_SRC1_COLOR_EXT 0x88F9
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#define GL_SRC1_ALPHA_EXT 0x8589
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#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
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#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
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#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
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#define GL_LOCATION_INDEX_EXT 0x930F
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#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
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/*-------------------------------------------------------------------------
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* Entrypoint definitions
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*-----------------------------------------------------------------------*/
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/* OpenGL ES 3.0 */
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extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
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extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
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extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
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extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
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extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
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extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
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extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
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extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
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extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
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extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
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extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
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extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
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extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
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extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
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extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
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extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
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extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
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extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
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extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
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extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
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extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
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extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
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extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
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extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
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extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
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extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
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extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
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extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
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extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
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extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
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extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
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extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
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extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
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extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
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extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
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extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
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extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
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extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
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extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
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extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
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extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
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extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
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extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
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extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
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extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
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extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
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extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
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extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
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extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
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extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
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extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
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extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
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extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
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extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
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extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
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extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
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extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
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extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
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extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
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extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
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extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
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extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
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extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
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extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
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extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
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extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
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extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
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extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
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extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
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extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
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extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
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extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
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extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
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extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
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extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
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extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
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extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
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extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
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extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
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extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
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extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
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extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
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extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
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/* EXT_blend_func_extended */
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extern GL_APICALL void (* GL_APIENTRY glBindFragDataLocationIndexedEXT) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
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extern GL_APICALL void (* GL_APIENTRY glBindFragDataLocationEXT) (GLuint program, GLuint color, const GLchar *name);
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extern GL_APICALL GLint (* GL_APIENTRY glGetProgramResourceLocationIndexEXT) (GLuint program, GLenum programInterface, const GLchar *name);
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extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataIndexEXT) (GLuint program, const GLchar *name);
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#ifdef GL_EXT_buffer_storage
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/* EXT_buffer_storage */
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extern GL_APICALL void (* GL_APIENTRY glBufferStorageEXT) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
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#endif
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/* OES_copy_image, etc. */
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extern GL_APICALL void (* GL_APIENTRY glCopyImageSubDataOES) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
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#endif // PPSSPP_PLATFORM(IOS)
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#ifdef __cplusplus
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}
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#endif
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#endif // USING_GLES2
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