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hrydgard
GitHub Repository: hrydgard/ppsspp
Path: blob/master/Core/HLE/sceDisplay.h
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/MemMap.h"
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void __DisplayInit();
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void __DisplayDoState(PointerWrap &p);
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void __DisplayShutdown();
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void Register_sceDisplay();
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// Get information about the current framebuffer.
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bool __DisplayGetFramebuf(PSPPointer<u8> *topaddr, u32 *linesize, u32 *pixelFormat, int mode);
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void __DisplaySetFramebuf(u32 topaddr, int linesize, int pixelformat, int sync);
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// Call this when resuming to avoid a small speedup burst
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void __DisplaySetWasPaused();
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void Register_sceDisplay_driver();
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void __DisplayWaitForVblanks(const char* reason, int vblanks, bool callbacks = false);
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// Kinda hacky, but what can you do... we can't pass it through the jit etc.
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struct DisplayLayoutConfig;
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void __DisplaySetDisplayLayoutConfig(const DisplayLayoutConfig &config);
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