CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutSign UpSign In
hrydgard

CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!

GitHub Repository: hrydgard/ppsspp
Path: blob/master/GPU/Common/FragmentShaderGenerator.h
Views: 1401
1
// Copyright (c) 2012- PPSSPP Project.
2
3
// This program is free software: you can redistribute it and/or modify
4
// it under the terms of the GNU General Public License as published by
5
// the Free Software Foundation, version 2.0 or later versions.
6
7
// This program is distributed in the hope that it will be useful,
8
// but WITHOUT ANY WARRANTY; without even the implied warranty of
9
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10
// GNU General Public License 2.0 for more details.
11
12
// A copy of the GPL 2.0 should have been included with the program.
13
// If not, see http://www.gnu.org/licenses/
14
15
// Official git repository and contact information can be found at
16
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
17
18
#pragma once
19
20
#include "Common/Common.h"
21
#include "Common/GPU/Shader.h"
22
#include "Common/GPU/thin3d.h"
23
24
struct FShaderID;
25
26
// D3D9 float constants
27
28
#define CONST_PS_TEXENV 0
29
#define CONST_PS_ALPHACOLORREF 1
30
#define CONST_PS_ALPHACOLORMASK 2
31
#define CONST_PS_FOGCOLOR 3
32
#define CONST_PS_STENCILREPLACE 4
33
#define CONST_PS_BLENDFIXA 5
34
#define CONST_PS_BLENDFIXB 6
35
#define CONST_PS_FBOTEXSIZE 7
36
#define CONST_PS_TEXCLAMP 8
37
#define CONST_PS_TEXCLAMPOFF 9
38
#define CONST_PS_MIPBIAS 10
39
#define CONST_PS_TEX_NO_ALPHA_MUL 11
40
41
// For stencil upload
42
#define BCONST_PS_STENCILVALUE 13
43
44
// D3D9 bool constants, they have their own register space.
45
46
47
// Can technically be deduced from the fragment shader ID, but this is safer.
48
enum class FragmentShaderFlags : u32 {
49
USES_DISCARD = 2,
50
USES_FLAT_SHADING = 4,
51
};
52
ENUM_CLASS_BITOPS(FragmentShaderFlags);
53
54
bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLanguageDesc &compat, Draw::Bugs bugs, uint64_t *uniformMask, FragmentShaderFlags *fragmentShaderFlags, std::string *errorString);
55
56