CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
Path: blob/master/GPU/GPU.vcxproj
Views: 1401
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|ARM"> <Configuration>Debug</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|ARM64"> <Configuration>Debug</Configuration> <Platform>ARM64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|ARM"> <Configuration>Release</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|ARM64"> <Configuration>Release</Configuration> <Platform>ARM64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{457F45D2-556F-47BC-A31D-AFF0D15BEAED}</ProjectGuid> <RootNamespace>GPU</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\Windows\fix_2017.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\Windows\fix_2017.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\Windows\fix_2017.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\Windows\fix_2017.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\Windows\fix_2017.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\Windows\fix_2017.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\Windows\fix_2017.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="..\Windows\fix_2017.props" /> </ImportGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset> <WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset> <WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>false</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset> <WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset> <WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath> <LibraryPath>..\dx9sdk\Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_LibraryPath_x86);</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath> <LibraryPath>..\dx9sdk\Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_LibraryPath_x64);</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'"> <IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath> <LibraryPath>$(VC_LibraryPath_ARM64);$(WindowsSdk_LibraryPath_ARM64);</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> <IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath> <LibraryPath>$(VC_LibraryPath_ARM);$(WindowsSdk_LibraryPath_ARM);</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath> <LibraryPath>..\dx9sdk\Lib\x64;$(VC_LibraryPath_x64);$(WindowsSdk_LibraryPath_x64);</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'"> <IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath> <LibraryPath>$(VC_LibraryPath_ARM64);$(WindowsSdk_LibraryPath_ARM64);</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> <IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath> <LibraryPath>$(VC_LibraryPath_ARM);$(WindowsSdk_LibraryPath_ARM);</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <IncludePath>..\dx9sdk\Include;$(VC_IncludePath);$(WindowsSdk_IncludePath);</IncludePath> <LibraryPath>..\dx9sdk\Lib\x86;$(VC_LibraryPath_x86);$(WindowsSdk_LibraryPath_x86);</LibraryPath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib;../ext/libpng17</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_M_IX86=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <FloatingPointModel>Precise</FloatingPointModel> <MultiProcessorCompilation>true</MultiProcessorCompilation> <MinimalRebuild>false</MinimalRebuild> <RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <ForcedIncludeFiles>Common/DbgNew.h</ForcedIncludeFiles> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib;../ext/libpng17</AdditionalIncludeDirectories> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <FloatingPointModel>Precise</FloatingPointModel> <OmitFramePointers>false</OmitFramePointers> <MultiProcessorCompilation>true</MultiProcessorCompilation> <MinimalRebuild>false</MinimalRebuild> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_M_X64=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <ForcedIncludeFiles>Common/DbgNew.h</ForcedIncludeFiles> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <SupportJustMyCode>false</SupportJustMyCode> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib;../ext/libpng17</AdditionalIncludeDirectories> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <FloatingPointModel>Precise</FloatingPointModel> <OmitFramePointers>false</OmitFramePointers> <MultiProcessorCompilation>true</MultiProcessorCompilation> <MinimalRebuild>false</MinimalRebuild> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <ForcedIncludeFiles>Common/DbgNew.h</ForcedIncludeFiles> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib;../ext/libpng17</AdditionalIncludeDirectories> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <FloatingPointModel>Precise</FloatingPointModel> <OmitFramePointers>false</OmitFramePointers> <MultiProcessorCompilation>true</MultiProcessorCompilation> <MinimalRebuild>false</MinimalRebuild> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PreprocessorDefinitions>_CRTDBG_MAP_ALLOC;USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <ForcedIncludeFiles> </ForcedIncludeFiles> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib;../ext/libpng17</AdditionalIncludeDirectories> <BufferSecurityCheck>false</BufferSecurityCheck> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <FloatingPointModel>Precise</FloatingPointModel> <PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_M_IX86=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <MultiProcessorCompilation>true</MultiProcessorCompilation> <RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib;../ext/libpng17</AdditionalIncludeDirectories> <BufferSecurityCheck>false</BufferSecurityCheck> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <FloatingPointModel>Precise</FloatingPointModel> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <OmitFramePointers>false</OmitFramePointers> <MultiProcessorCompilation>true</MultiProcessorCompilation> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_M_X64=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <StringPooling>true</StringPooling> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib;../ext/libpng17</AdditionalIncludeDirectories> <BufferSecurityCheck>false</BufferSecurityCheck> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <FloatingPointModel>Precise</FloatingPointModel> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <OmitFramePointers>false</OmitFramePointers> <MultiProcessorCompilation>true</MultiProcessorCompilation> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_64=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <StringPooling>true</StringPooling> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <AdditionalIncludeDirectories>..\dx9sdk\Include\DX11;../common;..;../ext;../ext/glew;../ext/snappy;../ext/glslang;../ext/zstd/lib;../ext/libpng17</AdditionalIncludeDirectories> <BufferSecurityCheck>false</BufferSecurityCheck> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <FloatingPointModel>Precise</FloatingPointModel> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <OmitFramePointers>false</OmitFramePointers> <MultiProcessorCompilation>true</MultiProcessorCompilation> <RuntimeTypeInfo>false</RuntimeTypeInfo> <PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_ARCH_32=1;_LIB;NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <StringPooling>true</StringPooling> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\ext\xbrz\xbrz.h" /> <ClInclude Include="Common\ReplacedTexture.h" /> <ClInclude Include="Common\TextureReplacer.h" /> <ClInclude Include="Common\TextureShaderCommon.h" /> <ClInclude Include="Common\Draw2D.h" /> <ClInclude Include="Common\GeometryShaderGenerator.h" /> <ClInclude Include="Common\ReinterpretFramebuffer.h" /> <ClInclude Include="Common\DepalettizeShaderCommon.h" /> <ClInclude Include="Common\DrawEngineCommon.h" /> <ClInclude Include="Common\FragmentShaderGenerator.h" /> <ClInclude Include="Common\FramebufferManagerCommon.h" /> <ClInclude Include="Common\GPUDebugInterface.h" /> <ClInclude Include="Common\GPUStateUtils.h" /> <ClInclude Include="Common\IndexGenerator.h" /> <ClInclude Include="Common\PostShader.h" /> <ClInclude Include="Common\PresentationCommon.h" /> <ClInclude Include="Common\ShaderCommon.h" /> <ClInclude Include="Common\ShaderId.h" /> <ClInclude Include="Common\ShaderUniforms.h" /> <ClInclude Include="Common\SoftwareTransformCommon.h" /> <ClInclude Include="Common\SplineCommon.h" /> <ClInclude Include="Common\StencilCommon.h" /> <ClInclude Include="Common\TextureCacheCommon.h" /> <ClInclude Include="Common\TextureScalerCommon.h" /> <ClInclude Include="Common\TransformCommon.h" /> <ClInclude Include="Common\VertexDecoderCommon.h" /> <ClInclude Include="Common\VertexDecoderHandwritten.h" /> <ClInclude Include="Common\VertexShaderGenerator.h" /> <ClInclude Include="D3D11\D3D11Util.h" /> <ClInclude Include="D3D11\DrawEngineD3D11.h" /> <ClInclude Include="D3D11\FramebufferManagerD3D11.h" /> <ClInclude Include="D3D11\GPU_D3D11.h" /> <ClInclude Include="D3D11\ShaderManagerD3D11.h" /> <ClInclude Include="D3D11\StateMappingD3D11.h" /> <ClInclude Include="D3D11\TextureCacheD3D11.h" /> <ClInclude Include="Debugger\Breakpoints.h" /> <ClInclude Include="Debugger\Debugger.h" /> <ClInclude Include="Debugger\GECommandTable.h" /> <ClInclude Include="Debugger\Playback.h" /> <ClInclude Include="Debugger\Record.h" /> <ClInclude Include="Debugger\RecordFormat.h" /> <ClInclude Include="Debugger\Stepping.h" /> <ClInclude Include="Directx9\FramebufferManagerDX9.h" /> <ClInclude Include="Directx9\GPU_DX9.h" /> <ClInclude Include="Directx9\ShaderManagerDX9.h" /> <ClInclude Include="Directx9\TextureCacheDX9.h" /> <ClInclude Include="Directx9\DrawEngineDX9.h" /> <ClInclude Include="ge_constants.h" /> <ClInclude Include="GeDisasm.h" /> <ClInclude Include="GLES\FragmentTestCacheGLES.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="GLES\FramebufferManagerGLES.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="GLES\GPU_GLES.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="GLES\ShaderManagerGLES.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="GLES\StateMappingGLES.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="GLES\TextureCacheGLES.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="GLES\DrawEngineGLES.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="GPU.h" /> <ClInclude Include="GPUCommon.h" /> <ClInclude Include="GPUCommonHW.h" /> <ClInclude Include="GPUInterface.h" /> <ClInclude Include="GPUState.h" /> <ClInclude Include="Math3D.h" /> <ClInclude Include="Software\BinManager.h" /> <ClInclude Include="Software\Clipper.h" /> <ClInclude Include="Software\DrawPixel.h" /> <ClInclude Include="Software\Lighting.h" /> <ClInclude Include="Software\FuncId.h" /> <ClInclude Include="Software\Rasterizer.h" /> <ClInclude Include="Software\RasterizerRectangle.h" /> <ClInclude Include="Software\RasterizerRegCache.h" /> <ClInclude Include="Software\Sampler.h" /> <ClInclude Include="Software\SoftGpu.h" /> <ClInclude Include="Software\TransformUnit.h" /> <ClInclude Include="Common\TextureDecoder.h" /> <ClInclude Include="Vulkan\DebugVisVulkan.h" /> <ClInclude Include="Vulkan\DrawEngineVulkan.h" /> <ClInclude Include="Vulkan\FramebufferManagerVulkan.h" /> <ClInclude Include="Vulkan\GPU_Vulkan.h" /> <ClInclude Include="Vulkan\PipelineManagerVulkan.h" /> <ClInclude Include="Vulkan\ShaderManagerVulkan.h" /> <ClInclude Include="Vulkan\StateMappingVulkan.h" /> <ClInclude Include="Vulkan\TextureCacheVulkan.h" /> <ClInclude Include="Vulkan\VulkanUtil.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\ext\xbrz\xbrz.cpp" /> <ClCompile Include="Common\DepthBufferCommon.cpp" /> <ClCompile Include="Common\ReplacedTexture.cpp" /> <ClCompile Include="Common\TextureReplacer.cpp" /> <ClCompile Include="Common\TextureShaderCommon.cpp" /> <ClCompile Include="Common\Draw2D.cpp" /> <ClCompile Include="Common\GeometryShaderGenerator.cpp" /> <ClCompile Include="Common\ReinterpretFramebuffer.cpp" /> <ClCompile Include="Common\DepalettizeShaderCommon.cpp" /> <ClCompile Include="Common\DrawEngineCommon.cpp" /> <ClCompile Include="Common\FragmentShaderGenerator.cpp" /> <ClCompile Include="Common\FramebufferManagerCommon.cpp" /> <ClCompile Include="Common\GPUDebugInterface.cpp" /> <ClCompile Include="Common\GPUStateUtils.cpp" /> <ClCompile Include="Common\IndexGenerator.cpp" /> <ClCompile Include="Common\PostShader.cpp" /> <ClCompile Include="Common\PresentationCommon.cpp" /> <ClCompile Include="Common\ShaderCommon.cpp" /> <ClCompile Include="Common\ShaderId.cpp" /> <ClCompile Include="Common\ShaderUniforms.cpp" /> <ClCompile Include="Common\SplineCommon.cpp" /> <ClCompile Include="Common\StencilCommon.cpp" /> <ClCompile Include="Common\TextureCacheCommon.cpp" /> <ClCompile Include="Common\TextureScalerCommon.cpp" /> <ClCompile Include="Common\TransformCommon.cpp" /> <ClCompile Include="Common\SoftwareTransformCommon.cpp" /> <ClCompile Include="Common\VertexDecoderArm.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</ExcludedFromBuild> </ClCompile> <ClCompile Include="Common\VertexDecoderArm64.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="Common\VertexDecoderCommon.cpp" /> <ClCompile Include="Common\VertexDecoderHandwritten.cpp" /> <ClCompile Include="Common\VertexDecoderRiscV.cpp" /> <ClCompile Include="Common\VertexDecoderX86.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="Common\VertexShaderGenerator.cpp" /> <ClCompile Include="D3D11\D3D11Util.cpp" /> <ClCompile Include="D3D11\DrawEngineD3D11.cpp" /> <ClCompile Include="D3D11\FramebufferManagerD3D11.cpp" /> <ClCompile Include="D3D11\GPU_D3D11.cpp" /> <ClCompile Include="D3D11\ShaderManagerD3D11.cpp" /> <ClCompile Include="D3D11\StateMappingD3D11.cpp" /> <ClCompile Include="D3D11\TextureCacheD3D11.cpp" /> <ClCompile Include="Debugger\Breakpoints.cpp" /> <ClCompile Include="Debugger\Debugger.cpp" /> <ClCompile Include="Debugger\GECommandTable.cpp" /> <ClCompile Include="Debugger\Playback.cpp" /> <ClCompile Include="Debugger\Record.cpp" /> <ClCompile Include="Debugger\Stepping.cpp" /> <ClCompile Include="Directx9\FramebufferManagerDX9.cpp" /> <ClCompile Include="Directx9\GPU_DX9.cpp" /> <ClCompile Include="Directx9\ShaderManagerDX9.cpp" /> <ClCompile Include="Directx9\StateMappingDX9.cpp" /> <ClCompile Include="Directx9\TextureCacheDX9.cpp" /> <ClCompile Include="Directx9\DrawEngineDX9.cpp" /> <ClCompile Include="GeDisasm.cpp" /> <ClCompile Include="GeConstants.cpp" /> <ClCompile Include="GLES\FragmentTestCacheGLES.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="GLES\FramebufferManagerGLES.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="GLES\GPU_GLES.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="GLES\ShaderManagerGLES.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="GLES\StateMappingGLES.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="GLES\StencilBufferGLES.cpp" /> <ClCompile Include="GLES\TextureCacheGLES.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="GLES\DrawEngineGLES.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="GPU.cpp" /> <ClCompile Include="GPUCommon.cpp" /> <ClCompile Include="GPUCommonHW.cpp" /> <ClCompile Include="GPUState.cpp" /> <ClCompile Include="Math3D.cpp" /> <ClCompile Include="Software\BinManager.cpp" /> <ClCompile Include="Software\Clipper.cpp" /> <ClCompile Include="Software\DrawPixel.cpp" /> <ClCompile Include="Software\DrawPixelX86.cpp" /> <ClCompile Include="Software\Lighting.cpp" /> <ClCompile Include="Software\FuncId.cpp" /> <ClCompile Include="Software\Rasterizer.cpp" /> <ClCompile Include="Software\RasterizerRectangle.cpp" /> <ClCompile Include="Software\RasterizerRegCache.cpp" /> <ClCompile Include="Software\Sampler.cpp" /> <ClCompile Include="Software\SamplerX86.cpp" /> <ClCompile Include="Software\SoftGpu.cpp" /> <ClCompile Include="Software\TransformUnit.cpp" /> <ClCompile Include="Common\TextureDecoder.cpp" /> <ClCompile Include="Vulkan\DebugVisVulkan.cpp" /> <ClCompile Include="Vulkan\DrawEngineVulkan.cpp" /> <ClCompile Include="Vulkan\FramebufferManagerVulkan.cpp" /> <ClCompile Include="Vulkan\GPU_Vulkan.cpp" /> <ClCompile Include="Vulkan\PipelineManagerVulkan.cpp" /> <ClCompile Include="Vulkan\ShaderManagerVulkan.cpp" /> <ClCompile Include="Vulkan\StateMappingVulkan.cpp" /> <ClCompile Include="Vulkan\TextureCacheVulkan.cpp" /> <ClCompile Include="Vulkan\VulkanUtil.cpp" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\Common\Common.vcxproj"> <Project>{3fcdbae2-5103-4350-9a8e-848ce9c73195}</Project> </ProjectReference> <ProjectReference Include="..\ext\SPIRV-Cross.vcxproj"> <Project>{4328a62c-f1e9-47ed-b816-a1a81daf4363}</Project> </ProjectReference> </ItemGroup> <ItemGroup> <FxCompile Include="..\assets\shaders\tex_2xbrz.csh"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </FxCompile> <FxCompile Include="..\assets\shaders\tex_4xbrz.csh"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </FxCompile> <FxCompile Include="..\assets\shaders\tex_mmpx.csh"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </FxCompile> </ItemGroup> <ItemGroup> <None Include="..\assets\shaders\defaultshaders.ini"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </None> <None Include="..\assets\shaders\stereo_red_blue.fsh"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </None> <None Include="..\assets\shaders\stereo_sbs.fsh"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </None> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>