#pragma once
#include "Common/File/Path.h"
#include "Common/Math/lin/vec3.h"
class UIContext;
extern Path boot_filename;
void UIBackgroundInit(UIContext &dc);
void UIBackgroundShutdown();
void DrawGameBackground(UIContext &dc, const Path &gamePath, Lin::Vec3 focus, float alpha);
void DrawBackground(UIContext &dc, float alpha, Lin::Vec3 focus);
uint32_t GetBackgroundColorWithAlpha(const UIContext &dc);