#pragma once
#include "UI/BaseScreens.h"
#include "UI/GamepadEmu.h"
#include "UI/SimpleDialogScreen.h"
namespace UI {
class CheckBox;
}
class CustomButtonMappingScreen : public UISimpleBaseDialogScreen {
public:
CustomButtonMappingScreen(DeviceOrientation deviceOrientation, const Path &gamePath, int id) : UISimpleBaseDialogScreen(gamePath, SimpleDialogFlags::Default), deviceOrientation_(deviceOrientation), id_(id) {}
const char *tag() const override { return "CustomButton"; }
void CreateDialogViews(UI::ViewGroup *parent) override;
void onFinish(DialogResult result) override;
protected:
void dialogFinished(const Screen *dialog, DialogResult result) override;
std::string_view GetTitle() const override;
private:
void saveArray();
bool array[ARRAY_SIZE(CustomKeyData::g_customKeyList)]{};
int id_;
class ChoiceEventHandler{
public:
ChoiceEventHandler(UI::CheckBox *checkbox) : checkbox_(checkbox) {}
void onChoiceClick(UI::EventParams &e);
private:
UI::CheckBox *checkbox_;
};
DeviceOrientation deviceOrientation_;
};