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GitHub Repository: hrydgard/ppsspp
Path: blob/master/UI/CustomButtonMappingScreen.h
Views: 1401
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "MiscScreens.h"
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#include "UI/GamepadEmu.h"
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namespace UI {
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class CheckBox;
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}
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class CustomButtonMappingScreen : public UIDialogScreenWithGameBackground {
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public:
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CustomButtonMappingScreen(const Path &gamePath, int id) : UIDialogScreenWithGameBackground(gamePath), id_(id) {}
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const char *tag() const override { return "CustomButton"; }
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void CreateViews() override;
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void onFinish(DialogResult result) override;
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protected:
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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private:
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void saveArray();
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bool array[ARRAY_SIZE(CustomKeyData::customKeyList)]{};
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int id_;
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UI::ScrollView *rightScroll_ = nullptr;
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class ChoiceEventHandler{
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public:
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ChoiceEventHandler(UI::CheckBox *checkbox) : checkbox_(checkbox) {}
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UI::EventReturn onChoiceClick(UI::EventParams &e);
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private:
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UI::CheckBox *checkbox_;
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};
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};
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