CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutSign UpSign In
hrydgard

CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!

GitHub Repository: hrydgard/ppsspp
Path: blob/master/UWP/GPU_UWP/GPU_UWP.vcxproj
Views: 1401
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|ARM64">
      <Configuration>Debug</Configuration>
      <Platform>ARM64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM64">
      <Configuration>Release</Configuration>
      <Platform>ARM64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{5d271429-c288-4534-98af-94475d940058}</ProjectGuid>
    <Keyword>StaticLibrary</Keyword>
    <RootNamespace>GPU_UWP</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
    <ApplicationType>Windows Store</ApplicationType>
    <WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
    <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)' == 'Debug'">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)' == 'Release'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>false</WholeProgramOptimization>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Platform)' == 'x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
      <AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext;../../ext/glslang;../../ext/zstd/lib;../../ext/libpng17;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <LanguageStandard>stdcpp17</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Platform)' == 'arm'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
      <AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext;../../ext/glslang;../../ext/zstd/lib;../../ext/libpng17;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
      <LanguageStandard>stdcpp17</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Platform)' == 'ARM64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
      <AdditionalIncludeDirectories>../..;../../ext/snappy;../../ext/native;../../Common;../../ext;../../ext/glslang;../../ext/zstd/lib;../../ext/libpng17;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
      <LanguageStandard>stdcpp17</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\..\GPU\Common\ReplacedTexture.h" />
    <ClInclude Include="..\..\GPU\Common\TextureReplacer.h" />
    <ClInclude Include="..\..\GPU\Common\TextureShaderCommon.h" />
    <ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
    <ClInclude Include="..\..\GPU\Common\Draw2D.h" />
    <ClInclude Include="..\..\GPU\Common\DrawEngineCommon.h" />
    <ClInclude Include="..\..\GPU\Common\FragmentShaderGenerator.h" />
    <ClInclude Include="..\..\GPU\Common\FramebufferManagerCommon.h" />
    <ClInclude Include="..\..\GPU\Common\GeometryShaderGenerator.h" />
    <ClInclude Include="..\..\GPU\Common\PresentationCommon.h" />
    <ClInclude Include="..\..\GPU\Common\GPUDebugInterface.h" />
    <ClInclude Include="..\..\GPU\Common\GPUStateUtils.h" />
    <ClInclude Include="..\..\GPU\Common\IndexGenerator.h" />
    <ClInclude Include="..\..\GPU\Common\PostShader.h" />
    <ClInclude Include="..\..\GPU\Common\ReinterpretFramebuffer.h" />
    <ClInclude Include="..\..\GPU\Common\ShaderCommon.h" />
    <ClInclude Include="..\..\GPU\Common\ShaderId.h" />
    <ClInclude Include="..\..\GPU\Common\ShaderUniforms.h" />
    <ClInclude Include="..\..\GPU\Common\SoftwareLighting.h" />
    <ClInclude Include="..\..\GPU\Common\SoftwareTransformCommon.h" />
    <ClInclude Include="..\..\GPU\Common\SplineCommon.h" />
    <ClInclude Include="..\..\GPU\Common\StencilCommon.h" />
    <ClInclude Include="..\..\GPU\Common\TextureCacheCommon.h" />
    <ClInclude Include="..\..\GPU\Common\TextureDecoder.h" />
    <ClInclude Include="..\..\GPU\Common\TextureScalerCommon.h" />
    <ClInclude Include="..\..\GPU\Common\TransformCommon.h" />
    <ClInclude Include="..\..\GPU\Common\VertexDecoderCommon.h" />
    <ClInclude Include="..\..\GPU\Common\VertexDecoderHandwritten.h" />
    <ClInclude Include="..\..\GPU\Common\VertexShaderGenerator.h" />
    <ClInclude Include="..\..\GPU\D3D11\D3D11Util.h" />
    <ClInclude Include="..\..\GPU\D3D11\DrawEngineD3D11.h" />
    <ClInclude Include="..\..\GPU\D3D11\FramebufferManagerD3D11.h" />
    <ClInclude Include="..\..\GPU\D3D11\GPU_D3D11.h" />
    <ClInclude Include="..\..\GPU\D3D11\ShaderManagerD3D11.h" />
    <ClInclude Include="..\..\GPU\D3D11\StateMappingD3D11.h" />
    <ClInclude Include="..\..\GPU\D3D11\TextureCacheD3D11.h" />
    <ClInclude Include="..\..\GPU\Debugger\Breakpoints.h" />
    <ClInclude Include="..\..\GPU\Debugger\Debugger.h" />
    <ClInclude Include="..\..\GPU\Debugger\GECommandTable.h" />
    <ClInclude Include="..\..\GPU\Debugger\Playback.h" />
    <ClInclude Include="..\..\GPU\Debugger\Record.h" />
    <ClInclude Include="..\..\GPU\Debugger\RecordFormat.h" />
    <ClInclude Include="..\..\GPU\Debugger\Stepping.h" />
    <ClInclude Include="..\..\GPU\GeDisasm.h" />
    <ClInclude Include="..\..\GPU\ge_constants.h" />
    <ClInclude Include="..\..\GPU\GPU.h" />
    <ClInclude Include="..\..\GPU\GPUCommon.h" />
    <ClInclude Include="..\..\GPU\GPUCommonHW.h" />
    <ClInclude Include="..\..\GPU\GPUInterface.h" />
    <ClInclude Include="..\..\GPU\GPUState.h" />
    <ClInclude Include="..\..\GPU\Math3D.h" />
    <ClInclude Include="..\..\GPU\Software\BinManager.h" />
    <ClInclude Include="..\..\GPU\Software\Clipper.h" />
    <ClInclude Include="..\..\GPU\Software\DrawPixel.h" />
    <ClInclude Include="..\..\GPU\Software\FuncId.h" />
    <ClInclude Include="..\..\GPU\Software\Lighting.h" />
    <ClInclude Include="..\..\GPU\Software\Rasterizer.h" />
    <ClInclude Include="..\..\GPU\Software\RasterizerRectangle.h" />
    <ClInclude Include="..\..\GPU\Software\RasterizerRegCache.h" />
    <ClInclude Include="..\..\GPU\Software\Sampler.h" />
    <ClInclude Include="..\..\GPU\Software\SoftGpu.h" />
    <ClInclude Include="..\..\GPU\Software\TransformUnit.h" />
    <ClInclude Include="pch.h" />
    <ClInclude Include="targetver.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\GPU\Common\DepthBufferCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\ReplacedTexture.cpp" />
    <ClCompile Include="..\..\GPU\Common\TextureReplacer.cpp" />
    <ClCompile Include="..\..\GPU\Common\TextureShaderCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\DepalettizeShaderCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\Draw2D.cpp" />
    <ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\FragmentShaderGenerator.cpp" />
    <ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\GeometryShaderGenerator.cpp" />
    <ClCompile Include="..\..\GPU\Common\PresentationCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\GPUDebugInterface.cpp" />
    <ClCompile Include="..\..\GPU\Common\GPUStateUtils.cpp" />
    <ClCompile Include="..\..\GPU\Common\IndexGenerator.cpp" />
    <ClCompile Include="..\..\GPU\Common\PostShader.cpp" />
    <ClCompile Include="..\..\GPU\Common\ReinterpretFramebuffer.cpp" />
    <ClCompile Include="..\..\GPU\Common\ShaderCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\ShaderId.cpp" />
    <ClCompile Include="..\..\GPU\Common\ShaderUniforms.cpp" />
    <ClCompile Include="..\..\GPU\Common\SoftwareTransformCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\SplineCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\StencilCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\TextureCacheCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\TextureDecoder.cpp" />
    <ClCompile Include="..\..\GPU\Common\TextureScalerCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\TransformCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\VertexDecoderArm.cpp" />
    <ClCompile Include="..\..\GPU\Common\VertexDecoderArm64.cpp" />
    <ClCompile Include="..\..\GPU\Common\VertexDecoderCommon.cpp" />
    <ClCompile Include="..\..\GPU\Common\VertexDecoderHandwritten.cpp" />
    <ClCompile Include="..\..\GPU\Common\VertexDecoderX86.cpp" />
    <ClCompile Include="..\..\GPU\Common\VertexShaderGenerator.cpp" />
    <ClCompile Include="..\..\GPU\D3D11\D3D11Util.cpp" />
    <ClCompile Include="..\..\GPU\D3D11\DrawEngineD3D11.cpp" />
    <ClCompile Include="..\..\GPU\D3D11\FramebufferManagerD3D11.cpp" />
    <ClCompile Include="..\..\GPU\D3D11\GPU_D3D11.cpp" />
    <ClCompile Include="..\..\GPU\D3D11\ShaderManagerD3D11.cpp" />
    <ClCompile Include="..\..\GPU\D3D11\StateMappingD3D11.cpp" />
    <ClCompile Include="..\..\GPU\D3D11\TextureCacheD3D11.cpp" />
    <ClCompile Include="..\..\GPU\Debugger\Breakpoints.cpp" />
    <ClCompile Include="..\..\GPU\Debugger\Debugger.cpp" />
    <ClCompile Include="..\..\GPU\Debugger\GECommandTable.cpp" />
    <ClCompile Include="..\..\GPU\Debugger\Playback.cpp" />
    <ClCompile Include="..\..\GPU\Debugger\Record.cpp" />
    <ClCompile Include="..\..\GPU\Debugger\Stepping.cpp" />
    <ClCompile Include="..\..\GPU\GeConstants.cpp" />
    <ClCompile Include="..\..\GPU\GeDisasm.cpp" />
    <ClCompile Include="..\..\GPU\GPU.cpp" />
    <ClCompile Include="..\..\GPU\GPUCommon.cpp" />
    <ClCompile Include="..\..\GPU\GPUCommonHW.cpp" />
    <ClCompile Include="..\..\GPU\GPUState.cpp" />
    <ClCompile Include="..\..\GPU\Math3D.cpp" />
    <ClCompile Include="..\..\GPU\Software\BinManager.cpp" />
    <ClCompile Include="..\..\GPU\Software\Clipper.cpp" />
    <ClCompile Include="..\..\GPU\Software\DrawPixel.cpp" />
    <ClCompile Include="..\..\GPU\Software\FuncId.cpp" />
    <ClCompile Include="..\..\GPU\Software\Lighting.cpp" />
    <ClCompile Include="..\..\GPU\Software\Rasterizer.cpp" />
    <ClCompile Include="..\..\GPU\Software\RasterizerRectangle.cpp" />
    <ClCompile Include="..\..\GPU\Software\RasterizerRegCache.cpp" />
    <ClCompile Include="..\..\GPU\Software\Sampler.cpp" />
    <ClCompile Include="..\..\GPU\Software\SoftGpu.cpp" />
    <ClCompile Include="..\..\GPU\Software\TransformUnit.cpp" />
    <ClCompile Include="pch.cpp">
      <PrecompiledHeader>Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\CommonUWP\CommonUWP.vcxproj">
      <Project>{acb316ca-3ecb-48e5-be0a-91e72d5b0f12}</Project>
    </ProjectReference>
    <ProjectReference Include="..\CoreUWP\CoreUWP.vcxproj">
      <Project>{40b76674-02de-40ef-889b-fad1489685e7}</Project>
    </ProjectReference>
    <ProjectReference Include="..\glslang_UWP\glslang_UWP.vcxproj">
      <Project>{d326891e-ece4-4b94-b5e7-8aa0a8e8ecbc}</Project>
    </ProjectReference>
    <ProjectReference Include="..\SPIRVCross_UWP\SPIRVCross_UWP.vcxproj">
      <Project>{2b2d16bd-1d37-46af-a3f8-552900951b26}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>