CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!
Path: blob/master/UWP/UI_UWP/UI_UWP.vcxproj
Views: 1401
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|ARM"> <Configuration>Debug</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|ARM64"> <Configuration>Debug</Configuration> <Platform>ARM64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|ARM"> <Configuration>Release</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|ARM64"> <Configuration>Release</Configuration> <Platform>ARM64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{5fac15bd-7397-4512-99d5-66cdc03af5b7}</ProjectGuid> <Keyword>StaticLibrary</Keyword> <RootNamespace>UI_UWP</RootNamespace> <DefaultLanguage>en-US</DefaultLanguage> <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion> <AppContainerApplication>true</AppContainerApplication> <ApplicationType>Windows Store</ApplicationType> <WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion> <ApplicationTypeRevision>10.0</ApplicationTypeRevision> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)' == 'Debug'"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)' == 'Release'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <WholeProgramOptimization>false</WholeProgramOptimization> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <GenerateManifest>false</GenerateManifest> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Platform)' == 'x64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <SDLCheck>false</SDLCheck> <PreprocessorDefinitions>NOMINMAX;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>../..;../../ext/native;../../Common;../../ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <ForcedIncludeFiles>pch.h</ForcedIncludeFiles> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <GenerateWindowsMetadata>false</GenerateWindowsMetadata> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Platform)' == 'arm'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <SDLCheck>false</SDLCheck> <PreprocessorDefinitions>NOMINMAX;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>../..;../../ext/native;../../Common;../../ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <ForcedIncludeFiles>pch.h</ForcedIncludeFiles> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <GenerateWindowsMetadata>false</GenerateWindowsMetadata> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Platform)' == 'ARM64'"> <ClCompile> <PrecompiledHeader>Use</PrecompiledHeader> <CompileAsWinRT>false</CompileAsWinRT> <SDLCheck>false</SDLCheck> <PreprocessorDefinitions>NOMINMAX;_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>../..;../../ext/native;../../Common;../../ext;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <ForcedIncludeFiles>pch.h</ForcedIncludeFiles> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <SubSystem>Console</SubSystem> <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <GenerateWindowsMetadata>false</GenerateWindowsMetadata> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\..\UI\AudioCommon.h" /> <ClInclude Include="..\..\UI\BackgroundAudio.h" /> <ClInclude Include="..\..\UI\ChatScreen.h" /> <ClInclude Include="..\..\UI\ControlMappingScreen.h" /> <ClInclude Include="..\..\UI\CustomButtonMappingScreen.h" /> <ClInclude Include="..\..\UI\CwCheatScreen.h" /> <ClInclude Include="..\..\UI\DebugOverlay.h" /> <ClInclude Include="..\..\UI\DevScreens.h" /> <ClInclude Include="..\..\UI\DiscordIntegration.h" /> <ClInclude Include="..\..\UI\DisplayLayoutScreen.h" /> <ClInclude Include="..\..\UI\DriverManagerScreen.h" /> <ClInclude Include="..\..\UI\EmuScreen.h" /> <ClInclude Include="..\..\UI\GameInfoCache.h" /> <ClInclude Include="..\..\UI\GamepadEmu.h" /> <ClInclude Include="..\..\UI\GameScreen.h" /> <ClInclude Include="..\..\UI\GameSettingsScreen.h" /> <ClInclude Include="..\..\UI\GPUDriverTestScreen.h" /> <ClInclude Include="..\..\UI\InstallZipScreen.h" /> <ClInclude Include="..\..\UI\JitCompareScreen.h" /> <ClInclude Include="..\..\UI\JoystickHistoryView.h" /> <ClInclude Include="..\..\UI\TabbedDialogScreen.h" /> <ClInclude Include="..\..\UI\RetroAchievementScreens.h" /> <ClInclude Include="..\..\UI\Theme.h" /> <ClInclude Include="..\..\UI\MainScreen.h" /> <ClInclude Include="..\..\UI\MemStickScreen.h" /> <ClInclude Include="..\..\UI\MiscScreens.h" /> <ClInclude Include="..\..\UI\OnScreenDisplay.h" /> <ClInclude Include="..\..\UI\PauseScreen.h" /> <ClInclude Include="..\..\UI\ProfilerDraw.h" /> <ClInclude Include="..\..\UI\RemoteISOScreen.h" /> <ClInclude Include="..\..\UI\ReportScreen.h" /> <ClInclude Include="..\..\UI\SavedataScreen.h" /> <ClInclude Include="..\..\UI\Store.h" /> <ClInclude Include="..\..\UI\TiltAnalogSettingsScreen.h" /> <ClInclude Include="..\..\UI\TouchControlLayoutScreen.h" /> <ClInclude Include="..\..\UI\TouchControlVisibilityScreen.h" /> <ClInclude Include="pch.h" /> <ClInclude Include="targetver.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\UI\AudioCommon.cpp" /> <ClCompile Include="..\..\UI\BackgroundAudio.cpp" /> <ClCompile Include="..\..\UI\ChatScreen.cpp" /> <ClCompile Include="..\..\UI\ControlMappingScreen.cpp" /> <ClCompile Include="..\..\UI\CustomButtonMappingScreen.cpp" /> <ClCompile Include="..\..\UI\CwCheatScreen.cpp" /> <ClCompile Include="..\..\UI\DebugOverlay.cpp" /> <ClCompile Include="..\..\UI\DevScreens.cpp" /> <ClCompile Include="..\..\UI\DiscordIntegration.cpp" /> <ClCompile Include="..\..\UI\DisplayLayoutScreen.cpp" /> <ClCompile Include="..\..\UI\DriverManagerScreen.cpp" /> <ClCompile Include="..\..\UI\EmuScreen.cpp" /> <ClCompile Include="..\..\UI\GameInfoCache.cpp" /> <ClCompile Include="..\..\UI\GamepadEmu.cpp" /> <ClCompile Include="..\..\UI\GameScreen.cpp" /> <ClCompile Include="..\..\UI\GameSettingsScreen.cpp" /> <ClCompile Include="..\..\UI\GPUDriverTestScreen.cpp" /> <ClCompile Include="..\..\UI\InstallZipScreen.cpp" /> <ClCompile Include="..\..\UI\JitCompareScreen.cpp" /> <ClCompile Include="..\..\UI\JoystickHistoryView.cpp" /> <ClCompile Include="..\..\UI\TabbedDialogScreen.cpp" /> <ClCompile Include="..\..\UI\RetroAchievementScreens.cpp" /> <ClCompile Include="..\..\UI\Theme.cpp" /> <ClCompile Include="..\..\UI\MainScreen.cpp" /> <ClCompile Include="..\..\UI\MemStickScreen.cpp" /> <ClCompile Include="..\..\UI\MiscScreens.cpp" /> <ClCompile Include="..\..\UI\NativeApp.cpp" /> <ClCompile Include="..\..\UI\OnScreenDisplay.cpp" /> <ClCompile Include="..\..\UI\PauseScreen.cpp" /> <ClCompile Include="..\..\UI\ProfilerDraw.cpp" /> <ClCompile Include="..\..\UI\RemoteISOScreen.cpp" /> <ClCompile Include="..\..\UI\ReportScreen.cpp" /> <ClCompile Include="..\..\UI\SavedataScreen.cpp" /> <ClCompile Include="..\..\UI\Store.cpp" /> <ClCompile Include="..\..\UI\TiltAnalogSettingsScreen.cpp" /> <ClCompile Include="..\..\UI\TouchControlLayoutScreen.cpp" /> <ClCompile Include="..\..\UI\TouchControlVisibilityScreen.cpp" /> <ClCompile Include="pch.cpp"> <PrecompiledHeader>Create</PrecompiledHeader> </ClCompile> </ItemGroup> <ItemGroup> <ProjectReference Include="..\CommonUWP\CommonUWP.vcxproj"> <Project>{acb316ca-3ecb-48e5-be0a-91e72d5b0f12}</Project> </ProjectReference> <ProjectReference Include="..\rcheevos_UWP\rcheevos_UWP.vcxproj"> <Project>{4c9d52d0-310a-4347-8991-e3788cb22169}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>