CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutSign UpSign In
hrydgard

CoCalc provides the best real-time collaborative environment for Jupyter Notebooks, LaTeX documents, and SageMath, scalable from individual users to large groups and classes!

GitHub Repository: hrydgard/ppsspp
Path: blob/master/UWP/glslang_UWP/glslang_UWP.vcxproj
Views: 1401
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|ARM64">
      <Configuration>Debug</Configuration>
      <Platform>ARM64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM64">
      <Configuration>Release</Configuration>
      <Platform>ARM64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{d326891e-ece4-4b94-b5e7-8aa0a8e8ecbc}</ProjectGuid>
    <Keyword>StaticLibrary</Keyword>
    <RootNamespace>glslang_UWP</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
    <ApplicationType>Windows Store</ApplicationType>
    <WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
    <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)' == 'Debug'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)' == 'Release'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>false</WholeProgramOptimization>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup />
  <PropertyGroup>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Platform)' == 'x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>../../ext/glslang;../../ext/glslang-build;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Platform)' == 'arm'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>../../ext/glslang;../../ext/glslang-build;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Platform)' == 'ARM64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>true</SDLCheck>
      <ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;ENABLE_HLSL;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>../../ext/glslang;../../ext/glslang-build;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\..\ext\glslang\glslang\HLSL\pch.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\pch.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\GLSL.ext.EXT.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\NonSemanticDebugPrintf.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\SpvTools.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\arrays.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\BaseTypes.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\Common.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\ConstantUnion.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\InfoSink.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\InitializeGlobals.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\intermediate.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\PoolAlloc.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\ResourceLimits.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\revision.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\ShHandle.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\Types.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\Include\SpirvIntrinsics.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\attribute.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\glslang_tab.cpp.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\gl_types.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\Initialize.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\iomapper.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\LiveTraverser.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\localintermediate.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\ParseHelper.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\parseVersions.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\preprocessor\PpContext.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\preprocessor\PpTokens.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\propagateNoContraction.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\reflection.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\RemoveTree.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\Scan.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\ScanContext.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\SymbolTable.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\MachineIndependent\Versions.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\HLSL\hlslAttributes.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\HLSL\hlslGrammar.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\HLSL\hlslOpMap.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\HLSL\hlslParseables.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\HLSL\hlslParseHelper.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\HLSL\hlslScanContext.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\HLSL\hlslTokens.h" />
    <ClInclude Include="..\..\ext\glslang\glslang\HLSL\hlslTokenStream.h" />
    <ClInclude Include="..\..\ext\glslang\OGLCompilersDLL\InitializeDll.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\bitutils.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\disassemble.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\doc.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\GLSL.ext.AMD.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\GLSL.ext.KHR.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\GLSL.ext.NV.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\GLSL.std.450.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\GlslangToSpv.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\hex_float.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\Logger.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\spirv.hpp" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\SpvBuilder.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\spvIR.h" />
    <ClInclude Include="..\..\ext\glslang\SPIRV\SPVRemapper.h" />
    <ClInclude Include="pch.h" />
    <ClInclude Include="targetver.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\ext\glslang\SPIRV\SpvTools.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\GenericCodeGen\CodeGen.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\GenericCodeGen\Link.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\attribute.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\Constant.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\glslang_tab.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\InfoSink.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\Initialize.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\Intermediate.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\intermOut.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\IntermTraverse.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\iomapper.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\limits.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\linkValidate.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\parseConst.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\ParseContextBase.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\ParseHelper.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\PoolAlloc.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\preprocessor\Pp.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\propagateNoContraction.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\reflection.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\RemoveTree.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\Scan.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\ShaderLang.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\SpirvIntrinsics.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\SymbolTable.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\MachineIndependent\Versions.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\OSDependent\Windows\ossource.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\HLSL\hlslAttributes.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\HLSL\hlslGrammar.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\HLSL\hlslOpMap.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\HLSL\hlslParseables.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\HLSL\hlslParseHelper.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\HLSL\hlslScanContext.cpp" />
    <ClCompile Include="..\..\ext\glslang\glslang\HLSL\hlslTokenStream.cpp" />
    <ClCompile Include="..\..\ext\glslang\OGLCompilersDLL\InitializeDll.cpp" />
    <ClCompile Include="..\..\ext\glslang\SPIRV\disassemble.cpp" />
    <ClCompile Include="..\..\ext\glslang\SPIRV\doc.cpp" />
    <ClCompile Include="..\..\ext\glslang\SPIRV\GlslangToSpv.cpp" />
    <ClCompile Include="..\..\ext\glslang\SPIRV\InReadableOrder.cpp" />
    <ClCompile Include="..\..\ext\glslang\SPIRV\Logger.cpp" />
    <ClCompile Include="..\..\ext\glslang\SPIRV\SpvBuilder.cpp" />
    <ClCompile Include="..\..\ext\glslang\SPIRV\SPVRemapper.cpp" />
    <ClCompile Include="..\..\ext\glslang\SPIRV\SpvPostProcess.cpp" />
    <ClCompile Include="pch.cpp">
      <PrecompiledHeader>Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>