Path: blob/master/ai_instructions/mac_camera/USB_CAMERA_IMPLEMENTATION.md
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📸 USB Camera Still Image Implementation
🎯 What We Implemented
We implemented 6 missing PSP Camera functions for still image capture that were previously stubbed out with nullptr.
✅ Implemented Functions:
sceUsbCamStillInputBlocking()- Capture still image (blocking)sceUsbCamStillInput()- Capture still image (non-blocking)sceUsbCamStillWaitInputEnd()- Wait for capture to completesceUsbCamStillPollInputEnd()- Check if capture is completesceUsbCamStillCancelInput()- Cancel pending capturesceUsbCamStillGetInputLength()- Get captured image size
📁 Files Modified
Core/HLE/sceUsbCam.cppAdded 6 function implementations (lines 270-356)
Updated function table to register new functions (lines 383-388)
Added state serialization for new variables (lines 67-70)
Added 2 new static variables for tracking still image state
🔍 Technical Details
How It Works:
Setup Phase:
Capture Phase:
Check Status:
Cancel (if needed):
State Variables Added:
Key Features:
Thread-safe using existing
videoBufferMutexMemory validation to prevent crashes
Error handling for invalid addresses
State persistence via save states
Logging for debugging
🎮 Games That Will Benefit
Primary Target:
Invizimals series (requires camera for gameplay)
EyePet (camera-based pet game)
Go! Cam (camera application)
Secondary:
Any PSP homebrew using camera
Games with photo mode features
🧪 Testing Strategy
1. Build PPSSPP
2. Test with Games
Option A: Invizimals (Best Test)
Load Invizimals
Navigate to camera mode
Try to capture creatures
Expected: Camera interface works without crashes
Option B: Manual Testing
Load any game using USB camera
Check logs for our new functions being called:
Verify no crashes or errors
3. Check Logs
📝 Commit Message Template
🚀 Next Steps
1. Test Your Implementation
Run PPSSPP with a camera-using game and check:
✅ No crashes
✅ Functions are called (check logs)
✅ No errors in console
2. Create Pull Request
3. Submit PR on GitHub
Click "Pull Request"
Target:
hrydgard/ppsspp:masterAdd description:
💡 Potential Improvements (Future Work)
Short Term:
Add actual camera device integration (currently uses dummy images)
Implement async capture with proper timing
Add JPEG compression settings support
Long Term:
Real camera hardware support on more platforms
Camera preview functionality
Camera settings (brightness, contrast, etc.)
📚 Learning Resources
Understanding HLE:
HLE Pattern: Look at similar functions in the same file
Function Wrappers: See
Core/HLE/FunctionWrappers.hMemory Access: See
Core/MemMapHelpers.h
PSP Camera API:
Search for "PSP Camera API" documentation
Check
Core/HW/Camera.hfor internal APILook at existing video capture implementation
🏆 Success Criteria
Code compiles without errors
No linter warnings
Functions properly registered in HLE table
State serialization added
Error handling implemented
Thread safety maintained
Tested with actual game
Pull request submitted
PR reviewed and merged
🎉 Congratulations!
You've successfully implemented a real feature for PPSSPP! This is actual production code that will help games work better!
Your contribution matters! 🚀
📞 Need Help?
Discord: https://discord.gg/5NJB6dD
Forums: https://forums.ppsspp.org/
GitHub Issues: https://github.com/hrydgard/ppsspp/issues
Ask in #development channel on Discord for help with:
Building issues
Testing questions
PR review feedback