Path: blob/master/assets/shaders/upscale_sharp_bilinear.vsh
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attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main() {
gl_Position = a_position;
v_position = a_texcoord0;
}
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main() {
gl_Position = a_position;
v_position = a_texcoord0;
}