// SceneDelegate.mm
#import "SceneDelegate.h"
#import "AppDelegate.h"
#import "iOSCoreAudio.h"
#import "ViewControllerCommon.h"
#import "ViewController.h"
#import "ViewControllerMetal.h"
#import "Common/System/NativeApp.h"
#import "Common/System/System.h"
#import "Core/System.h"
#import "Core/Config.h"
#import "Common/Log.h"
#import "IAPManager.h"
#import <AVFoundation/AVFoundation.h>
@implementation SceneDelegate
+ (void)load {
NSLog(@"✅ SceneDelegate class was loaded!");
}
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
if (![scene isKindOfClass:[UIWindowScene class]]) {
return;
}
UIWindowScene *windowScene = (UIWindowScene *)scene;
if (self.window) {
NSLog(@"✅ Window already exists, not creating again!");
return;
}
self.windowScene = windowScene;
[self launchPPSSPP];
}
-(void) launchPPSSPP {
INFO_LOG(Log::G3D, "SceneDelegate: Launching PPSSPP");
AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
NSDictionary *launchOptions = appDelegate.launchOptions;
int argc = 1;
char *argv[5]{};
NSURL *nsUrl = [launchOptions objectForKey:UIApplicationLaunchOptionsURLKey];
if (nsUrl != nullptr && nsUrl.isFileURL) {
NSString *nsString = nsUrl.path;
const char *string = nsString.UTF8String;
argv[argc++] = (char*)string;
}
NSString *documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/assets/"];
NativeInit(argc, (const char**)argv, documentsPath.UTF8String, bundlePath.UTF8String, NULL);
self.window = [[UIWindow alloc] initWithWindowScene:self.windowScene];
// self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Choose viewcontroller depending on backend.
if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) {
PPSSPPViewControllerMetal *vc = [[PPSSPPViewControllerMetal alloc] init];
// sharedViewController gets initialized in the constructor.
self.window.rootViewController = vc;
} else {
PPSSPPViewControllerGL *vc = [[PPSSPPViewControllerGL alloc] init];
// Here we can switch viewcontroller depending on backend.
self.window.rootViewController = vc;
}
[self.window makeKeyAndVisible];
}
- (void)restart:(const char*)restartArgs {
INFO_LOG(Log::G3D, "SceneDelegate: Restart requested: %s", restartArgs);
// Notify current view controller
[sharedViewController willResignActive];
[sharedViewController shutdown];
// Remove the current root view controller
self.window.rootViewController = nil;
INFO_LOG(Log::G3D, "SceneDelegate: viewController nilled");
// Shut down native systems
NativeShutdown();
// Launch a fresh instance
[self launchPPSSPP];
// Notify new view controller
[sharedViewController didBecomeActive];
}
- (void)sceneWillResignActive:(UIScene *)scene {
INFO_LOG(Log::G3D, "sceneWillResignActive");
[sharedViewController willResignActive];
if (g_Config.bEnableSound) {
iOSCoreAudioShutdown();
}
System_PostUIMessage(UIMessage::LOST_FOCUS);
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
INFO_LOG(Log::G3D, "sceneDidBecomeActive");
if (g_Config.bEnableSound) {
iOSCoreAudioInit();
}
System_PostUIMessage(UIMessage::GOT_FOCUS);
[sharedViewController didBecomeActive];
}
@end