var editorCharactersList = [];
var editorMapIdCharacter = {};
var editorCurrentCharacter = null;
var editorPlayerCharacter = null;
var createNewEditorCharacter = function(id)
{
var newCharacter = new EditorItem(id, 'character');
editorCharactersList.push(newCharacter);
editorMapIdCharacter[newCharacter.id] = newCharacter;
};
var deleteEditorCharacter = function(id)
{
var character = editorMapIdCharacter[id];
editorCharactersList.splice(editorCharactersList.indexOf(character), 1);
delete editorMapIdCharacter[id];
};