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marvel
GitHub Repository: marvel/qnf
Path: blob/master/awesome/scratchpad.lua
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---------------------------------------------------------------
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-- Basic scratchpad manager for the awesome window manager
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---------------------------------------------------------------
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-- Coded by: Adrian C. <[email protected]>
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-- Licensed under the WTFPL version 2
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-- * http://sam.zoy.org/wtfpl/COPYING
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---------------------------------------------------------------
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-- To use this module add:
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-- require("scratchpad")
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-- to the top of your rc.lua, and call:
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-- scratchpad.set(c, width, height, sticky, screen)
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-- from a clientkeys binding, and:
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-- scratchpad.toggle(screen)
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-- from a globalkeys binding.
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--
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-- Parameters:
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-- c - Client to scratch or un-scratch
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-- width - Width in absolute pixels, or width percentage
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-- when <= 1 (0.50 (50% of the screen) by default)
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-- height - Height in absolute pixels, or height percentage
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-- when <= 1 (0.50 (50% of the screen) by default)
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-- sticky - Visible on all tags, false by default
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-- screen - Screen (optional), mouse.screen by default
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---------------------------------------------------------------
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-- Grab environment
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local awful = require("awful")
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local capi = {
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mouse = mouse,
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client = client,
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screen = screen
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}
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-- Scratchpad: Basic scratchpad manager for the awesome window manager
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module("scratchpad")
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local scratch = {}
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-- Toggle a set of properties on a client.
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local function toggleprop(c, prop)
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c.ontop = prop.ontop or false
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c.above = prop.above or false
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c.hidden = prop.hidden or false
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c.sticky = prop.stick or false
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c.skip_taskbar = prop.task or false
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end
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-- Scratch the focused client, or un-scratch and tile it. If another
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-- client is already scratched, replace it with the focused client.
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function set(c, width, height, sticky, screen)
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local width = width or 0.50
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local height = height or 0.50
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local sticky = sticky or false
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local screen = screen or capi.mouse.screen
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local function setscratch(c)
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-- Scratchpad is floating and has no titlebar
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awful.client.floating.set(c, true); awful.titlebar.remove(c)
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-- Scratchpad client properties
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toggleprop(c, {ontop=true, above=true, task=true, stick=sticky})
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-- Scratchpad geometry and placement
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local screengeom = capi.screen[screen].workarea
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if width <= 1 then width = screengeom.width * width end
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if height <= 1 then height = screengeom.height * height end
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c:geometry({ -- Scratchpad is always centered on screen
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x = screengeom.x + (screengeom.width - width) / 2,
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y = screengeom.y + (screengeom.height - height) / 2,
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width = width, height = height
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})
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-- Scratchpad should not loose focus
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c:raise(); capi.client.focus = c
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end
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-- Prepare a table for storing clients,
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if not scratch.pad then scratch.pad = {}
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-- add unmanage signal for scratchpad clients
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capi.client.add_signal("unmanage", function (c)
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if scratch.pad[screen] == c then
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scratch.pad[screen] = nil
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end
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end)
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end
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-- If the scratcphad is emtpy, store the client,
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if not scratch.pad[screen] then
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scratch.pad[screen] = c
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-- then apply geometry and properties
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setscratch(c)
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else -- If a client is already scratched,
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local oc = scratch.pad[screen]
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-- unscratch, and compare it with the focused client
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awful.client.floating.toggle(oc); toggleprop(oc, {})
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-- If it matches clear the table, if not replace it
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if oc == c then scratch.pad[screen] = nil
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else scratch.pad[screen] = c; setscratch(c) end
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end
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end
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-- Move the scratchpad to the current workspace, focus and raise it
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-- when it's hidden, or hide it when it's visible.
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function toggle(screen)
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local screen = screen or capi.mouse.screen
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-- Check if we have a client on storage,
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if scratch.pad and
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scratch.pad[screen] ~= nil
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then -- and get it out, to play
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local c = scratch.pad[screen]
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-- If it's visible on another tag hide it,
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if c:isvisible() == false then c.hidden = true
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-- and move it to the current worskpace
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awful.client.movetotag(awful.tag.selected(screen), c)
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end
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-- Focus and raise if it's hidden,
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if c.hidden then
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awful.placement.centered(c)
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c.hidden = false
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c:raise(); capi.client.focus = c
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else -- hide it if it's not
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c.hidden = true
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end
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end
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end
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