Path: blob/main/files/en-us/web/api/analysernode/smoothingtimeconstant/index.md
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------{{ APIRef("Web Audio API") }}
The smoothingTimeConstant property of the {{ domxref("AnalyserNode") }} interface is a double value representing the averaging constant with the last analysis frame. It's basically an average between the current buffer and the last buffer the AnalyserNode processed, and results in a much smoother set of value changes over time.
Value
A double within the range 0 to 1 (0 meaning no time averaging). The default value is 0.8.
If 0 is set, there is no averaging done, whereas a value of 1 means "overlap the previous and current buffer quite a lot while computing the value", which essentially smooths the changes across {{domxref("AnalyserNode.getFloatFrequencyData")}}/{{domxref("AnalyserNode.getByteFrequencyData")}} calls.
In technical terms, we apply a Blackman window and smooth the values over time. The default value is good enough for most cases.
Note: If a value outside the range 0–1 is set, an
INDEX_SIZE_ERRexception is thrown.
Examples
The following example shows basic usage of an {{domxref("AudioContext")}} to create an AnalyserNode, then {{domxref("window.requestAnimationFrame()","requestAnimationFrame")}} and {{htmlelement("canvas")}} to collect frequency data repeatedly and draw a "winamp bar graph style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 108–193 for relevant code).
If you are curious about the effect the smoothingTimeConstant() has, try cloning the above example and setting analyser.smoothingTimeConstant = 0; instead. You'll notice that the value changes are much more jarring.
Specifications
{{Specifications}}
Browser compatibility
{{Compat}}