Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
mohamedkhallouq
GitHub Repository: mohamedkhallouq/content
Path: blob/main/files/en-us/web/api/audiobuffer/index.md
6540 views
---
title: AudioBuffer slug: Web/API/AudioBuffer page-type: web-api-interface browser-compat: api.AudioBuffer
---

{{APIRef("Web Audio API")}}

The AudioBuffer interface represents a short audio asset residing in memory, created from an audio file using the {{ domxref("BaseAudioContext/decodeAudioData", "AudioContext.decodeAudioData()") }} method, or from raw data using {{ domxref("BaseAudioContext/createBuffer", "AudioContext.createBuffer()") }}. Once put into an AudioBuffer, the audio can then be played by being passed into an {{ domxref("AudioBufferSourceNode") }}.

Objects of these types are designed to hold small audio snippets, typically less than 45 s. For longer sounds, objects implementing the {{domxref("MediaElementAudioSourceNode")}} are more suitable. The buffer contains data in the following format: non-interleaved IEEE754 32-bit linear PCM with a nominal range between -1 and +1, that is, a 32-bit floating point buffer, with each sample between -1.0 and 1.0. If the {{domxref("AudioBuffer")}} has multiple channels, they are stored in separate buffers.

Constructor

  • {{domxref("AudioBuffer.AudioBuffer", "AudioBuffer()")}}

    • : Creates and returns a new AudioBuffer object instance.

Instance properties

  • {{domxref("AudioBuffer.sampleRate")}} {{ReadOnlyInline}}

    • : Returns a float representing the sample rate, in samples per second, of the PCM data stored in the buffer.

  • {{domxref("AudioBuffer.length")}} {{ReadOnlyInline}}

    • : Returns an integer representing the length, in sample-frames, of the PCM data stored in the buffer.

  • {{domxref("AudioBuffer.duration")}} {{ReadOnlyInline}}

    • : Returns a double representing the duration, in seconds, of the PCM data stored in the buffer.

  • {{domxref("AudioBuffer.numberOfChannels")}} {{ReadOnlyInline}}

    • : Returns an integer representing the number of discrete audio channels described by the PCM data stored in the buffer.

Instance methods

  • {{domxref("AudioBuffer.getChannelData()")}}

    • : Returns a {{jsxref("Float32Array")}} containing the PCM data associated with the channel, defined by the channel parameter (with 0 representing the first channel).

  • {{domxref("AudioBuffer.copyFromChannel()")}}

    • : Copies the samples from the specified channel of the AudioBuffer to the destination array.

  • {{domxref("AudioBuffer.copyToChannel()")}}

    • : Copies the samples to the specified channel of the AudioBuffer, from the source array.

Example

The following simple example shows how to create an AudioBuffer and fill it with random white noise. You can find the full source code at our webaudio-examples repository; a running live version is also available.

const audioCtx = new (window.AudioContext || window.webkitAudioContext)(); // Create an empty three-second stereo buffer at the sample rate of the AudioContext const myArrayBuffer = audioCtx.createBuffer( 2, audioCtx.sampleRate * 3, audioCtx.sampleRate ); // Fill the buffer with white noise; // just random values between -1.0 and 1.0 for (let channel = 0; channel < myArrayBuffer.numberOfChannels; channel++) { // This gives us the actual array that contains the data const nowBuffering = myArrayBuffer.getChannelData(channel); for (let i = 0; i < myArrayBuffer.length; i++) { // Math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.0] nowBuffering[i] = Math.random() * 2 - 1; } } // Get an AudioBufferSourceNode. // This is the AudioNode to use when we want to play an AudioBuffer const source = audioCtx.createBufferSource(); // set the buffer in the AudioBufferSourceNode source.buffer = myArrayBuffer; // connect the AudioBufferSourceNode to the // destination so we can hear the sound source.connect(audioCtx.destination); // start the source playing source.start();

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also