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mohamedkhallouq
GitHub Repository: mohamedkhallouq/content
Path: blob/main/files/en-us/web/api/audiobuffersourcenode/buffer/index.md
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---
title: AudioBufferSourceNode.buffer slug: Web/API/AudioBufferSourceNode/buffer page-type: web-api-instance-property browser-compat: api.AudioBufferSourceNode.buffer
---

{{ APIRef("Web Audio API") }}

The buffer property of the {{ domxref("AudioBufferSourceNode") }} interface provides the ability to play back audio using an {{domxref("AudioBuffer")}} as the source of the sound data.

If the buffer property is set to the value null, the node generates a single channel containing silence (that is, every sample is 0).

Value

An {{domxref("AudioBuffer")}} which contains the data representing the sound which the node will play.

Examples

Note: For a full working example, see this code running live, or view the source.

const myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate); button.onclick = () => { // Fill the buffer with white noise; //just random values between -1.0 and 1.0 for (let channel = 0; channel < channels; channel++) { // This gives us the actual ArrayBuffer that contains the data const nowBuffering = myArrayBuffer.getChannelData(channel); for (let i = 0; i < frameCount; i++) { // Math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.0] nowBuffering[i] = Math.random() * 2 - 1; } } // Get an AudioBufferSourceNode. // This is the AudioNode to use when we want to play an AudioBuffer const source = audioCtx.createBufferSource(); // set the buffer in the AudioBufferSourceNode source.buffer = myArrayBuffer; };

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also