#include "position.h"
#include <algorithm>
#include <array>
#include <cassert>
#include <cctype>
#include <cstddef>
#include <cstring>
#include <initializer_list>
#include <iomanip>
#include <iostream>
#include <sstream>
#include <string_view>
#include <utility>
#include "bitboard.h"
#include "misc.h"
#include "movegen.h"
#include "syzygy/tbprobe.h"
#include "tt.h"
#include "uci.h"
using std::string;
namespace Stockfish {
namespace Zobrist {
Key psq[PIECE_NB][SQUARE_NB];
Key enpassant[FILE_NB];
Key castling[CASTLING_RIGHT_NB];
Key side, noPawns;
}
namespace {
constexpr std::string_view PieceToChar(" PNBRQK pnbrqk");
static constexpr Piece Pieces[] = {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING};
}
std::ostream& operator<<(std::ostream& os, const Position& pos) {
os << "\n +---+---+---+---+---+---+---+---+\n";
for (Rank r = RANK_8; r >= RANK_1; --r)
{
for (File f = FILE_A; f <= FILE_H; ++f)
os << " | " << PieceToChar[pos.piece_on(make_square(f, r))];
os << " | " << (1 + r) << "\n +---+---+---+---+---+---+---+---+\n";
}
os << " a b c d e f g h\n"
<< "\nFen: " << pos.fen() << "\nKey: " << std::hex << std::uppercase << std::setfill('0')
<< std::setw(16) << pos.key() << std::setfill(' ') << std::dec << "\nCheckers: ";
for (Bitboard b = pos.checkers(); b;)
os << UCIEngine::square(pop_lsb(b)) << " ";
if (Tablebases::MaxCardinality >= popcount(pos.pieces()) && !pos.can_castle(ANY_CASTLING))
{
StateInfo st;
Position p;
p.set(pos.fen(), pos.is_chess960(), &st);
Tablebases::ProbeState s1, s2;
Tablebases::WDLScore wdl = Tablebases::probe_wdl(p, &s1);
int dtz = Tablebases::probe_dtz(p, &s2);
os << "\nTablebases WDL: " << std::setw(4) << wdl << " (" << s1 << ")"
<< "\nTablebases DTZ: " << std::setw(4) << dtz << " (" << s2 << ")";
}
return os;
}
inline int H1(Key h) { return h & 0x1fff; }
inline int H2(Key h) { return (h >> 16) & 0x1fff; }
std::array<Key, 8192> cuckoo;
std::array<Move, 8192> cuckooMove;
void Position::init() {
PRNG rng(1070372);
for (Piece pc : Pieces)
for (Square s = SQ_A1; s <= SQ_H8; ++s)
Zobrist::psq[pc][s] = rng.rand<Key>();
std::fill_n(Zobrist::psq[W_PAWN] + SQ_A8, 8, 0);
std::fill_n(Zobrist::psq[B_PAWN], 8, 0);
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
Zobrist::noPawns = rng.rand<Key>();
cuckoo.fill(0);
cuckooMove.fill(Move::none());
[[maybe_unused]] int count = 0;
for (Piece pc : Pieces)
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
for (Square s2 = Square(s1 + 1); s2 <= SQ_H8; ++s2)
if ((type_of(pc) != PAWN) && (attacks_bb(type_of(pc), s1, 0) & s2))
{
Move move = Move(s1, s2);
Key key = Zobrist::psq[pc][s1] ^ Zobrist::psq[pc][s2] ^ Zobrist::side;
int i = H1(key);
while (true)
{
std::swap(cuckoo[i], key);
std::swap(cuckooMove[i], move);
if (move == Move::none())
break;
i = (i == H1(key)) ? H2(key) : H1(key);
}
count++;
}
assert(count == 3668);
}
Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si) {
unsigned char col, row, token;
size_t idx;
Square sq = SQ_A8;
std::istringstream ss(fenStr);
std::memset(this, 0, sizeof(Position));
std::memset(si, 0, sizeof(StateInfo));
st = si;
ss >> std::noskipws;
while ((ss >> token) && !isspace(token))
{
if (isdigit(token))
sq += (token - '0') * EAST;
else if (token == '/')
sq += 2 * SOUTH;
else if ((idx = PieceToChar.find(token)) != string::npos)
{
put_piece(Piece(idx), sq);
++sq;
}
}
ss >> token;
sideToMove = (token == 'w' ? WHITE : BLACK);
ss >> token;
while ((ss >> token) && !isspace(token))
{
Square rsq;
Color c = islower(token) ? BLACK : WHITE;
Piece rook = make_piece(c, ROOK);
token = char(toupper(token));
if (token == 'K')
for (rsq = relative_square(c, SQ_H1); piece_on(rsq) != rook; --rsq)
{}
else if (token == 'Q')
for (rsq = relative_square(c, SQ_A1); piece_on(rsq) != rook; ++rsq)
{}
else if (token >= 'A' && token <= 'H')
rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1));
else
continue;
set_castling_right(c, rsq);
}
bool enpassant = false;
if (((ss >> col) && (col >= 'a' && col <= 'h'))
&& ((ss >> row) && (row == (sideToMove == WHITE ? '6' : '3'))))
{
st->epSquare = make_square(File(col - 'a'), Rank(row - '1'));
enpassant = attacks_bb<PAWN>(st->epSquare, ~sideToMove) & pieces(sideToMove, PAWN)
&& (pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove)))
&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))));
}
if (!enpassant)
st->epSquare = SQ_NONE;
ss >> std::skipws >> st->rule50 >> gamePly;
gamePly = std::max(2 * (gamePly - 1), 0) + (sideToMove == BLACK);
chess960 = isChess960;
set_state();
assert(pos_is_ok());
return *this;
}
void Position::set_castling_right(Color c, Square rfrom) {
Square kfrom = square<KING>(c);
CastlingRights cr = c & (kfrom < rfrom ? KING_SIDE : QUEEN_SIDE);
st->castlingRights |= cr;
castlingRightsMask[kfrom] |= cr;
castlingRightsMask[rfrom] |= cr;
castlingRookSquare[cr] = rfrom;
Square kto = relative_square(c, cr & KING_SIDE ? SQ_G1 : SQ_C1);
Square rto = relative_square(c, cr & KING_SIDE ? SQ_F1 : SQ_D1);
castlingPath[cr] = (between_bb(rfrom, rto) | between_bb(kfrom, kto)) & ~(kfrom | rfrom);
}
void Position::set_check_info() const {
update_slider_blockers(WHITE);
update_slider_blockers(BLACK);
Square ksq = square<KING>(~sideToMove);
st->checkSquares[PAWN] = attacks_bb<PAWN>(ksq, ~sideToMove);
st->checkSquares[KNIGHT] = attacks_bb<KNIGHT>(ksq);
st->checkSquares[BISHOP] = attacks_bb<BISHOP>(ksq, pieces());
st->checkSquares[ROOK] = attacks_bb<ROOK>(ksq, pieces());
st->checkSquares[QUEEN] = st->checkSquares[BISHOP] | st->checkSquares[ROOK];
st->checkSquares[KING] = 0;
}
void Position::set_state() const {
st->key = st->materialKey = 0;
st->minorPieceKey = 0;
st->nonPawnKey[WHITE] = st->nonPawnKey[BLACK] = 0;
st->pawnKey = Zobrist::noPawns;
st->nonPawnMaterial[WHITE] = st->nonPawnMaterial[BLACK] = VALUE_ZERO;
st->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
set_check_info();
for (Bitboard b = pieces(); b;)
{
Square s = pop_lsb(b);
Piece pc = piece_on(s);
st->key ^= Zobrist::psq[pc][s];
if (type_of(pc) == PAWN)
st->pawnKey ^= Zobrist::psq[pc][s];
else
{
st->nonPawnKey[color_of(pc)] ^= Zobrist::psq[pc][s];
if (type_of(pc) != KING)
{
st->nonPawnMaterial[color_of(pc)] += PieceValue[pc];
if (type_of(pc) <= BISHOP)
st->minorPieceKey ^= Zobrist::psq[pc][s];
}
}
}
if (st->epSquare != SQ_NONE)
st->key ^= Zobrist::enpassant[file_of(st->epSquare)];
if (sideToMove == BLACK)
st->key ^= Zobrist::side;
st->key ^= Zobrist::castling[st->castlingRights];
for (Piece pc : Pieces)
for (int cnt = 0; cnt < pieceCount[pc]; ++cnt)
st->materialKey ^= Zobrist::psq[pc][8 + cnt];
}
Position& Position::set(const string& code, Color c, StateInfo* si) {
assert(code[0] == 'K');
string sides[] = {code.substr(code.find('K', 1)),
code.substr(0, std::min(code.find('v'), code.find('K', 1)))};
assert(sides[0].length() > 0 && sides[0].length() < 8);
assert(sides[1].length() > 0 && sides[1].length() < 8);
std::transform(sides[c].begin(), sides[c].end(), sides[c].begin(), tolower);
string fenStr = "8/" + sides[0] + char(8 - sides[0].length() + '0') + "/8/8/8/8/" + sides[1]
+ char(8 - sides[1].length() + '0') + "/8 w - - 0 10";
return set(fenStr, false, si);
}
string Position::fen() const {
int emptyCnt;
std::ostringstream ss;
for (Rank r = RANK_8; r >= RANK_1; --r)
{
for (File f = FILE_A; f <= FILE_H; ++f)
{
for (emptyCnt = 0; f <= FILE_H && empty(make_square(f, r)); ++f)
++emptyCnt;
if (emptyCnt)
ss << emptyCnt;
if (f <= FILE_H)
ss << PieceToChar[piece_on(make_square(f, r))];
}
if (r > RANK_1)
ss << '/';
}
ss << (sideToMove == WHITE ? " w " : " b ");
if (can_castle(WHITE_OO))
ss << (chess960 ? char('A' + file_of(castling_rook_square(WHITE_OO))) : 'K');
if (can_castle(WHITE_OOO))
ss << (chess960 ? char('A' + file_of(castling_rook_square(WHITE_OOO))) : 'Q');
if (can_castle(BLACK_OO))
ss << (chess960 ? char('a' + file_of(castling_rook_square(BLACK_OO))) : 'k');
if (can_castle(BLACK_OOO))
ss << (chess960 ? char('a' + file_of(castling_rook_square(BLACK_OOO))) : 'q');
if (!can_castle(ANY_CASTLING))
ss << '-';
ss << (ep_square() == SQ_NONE ? " - " : " " + UCIEngine::square(ep_square()) + " ")
<< st->rule50 << " " << 1 + (gamePly - (sideToMove == BLACK)) / 2;
return ss.str();
}
void Position::update_slider_blockers(Color c) const {
Square ksq = square<KING>(c);
st->blockersForKing[c] = 0;
st->pinners[~c] = 0;
Bitboard snipers = ((attacks_bb<ROOK>(ksq) & pieces(QUEEN, ROOK))
| (attacks_bb<BISHOP>(ksq) & pieces(QUEEN, BISHOP)))
& pieces(~c);
Bitboard occupancy = pieces() ^ snipers;
while (snipers)
{
Square sniperSq = pop_lsb(snipers);
Bitboard b = between_bb(ksq, sniperSq) & occupancy;
if (b && !more_than_one(b))
{
st->blockersForKing[c] |= b;
if (b & pieces(c))
st->pinners[~c] |= sniperSq;
}
}
}
Bitboard Position::attackers_to(Square s, Bitboard occupied) const {
return (attacks_bb<ROOK>(s, occupied) & pieces(ROOK, QUEEN))
| (attacks_bb<BISHOP>(s, occupied) & pieces(BISHOP, QUEEN))
| (attacks_bb<PAWN>(s, BLACK) & pieces(WHITE, PAWN))
| (attacks_bb<PAWN>(s, WHITE) & pieces(BLACK, PAWN))
| (attacks_bb<KNIGHT>(s) & pieces(KNIGHT)) | (attacks_bb<KING>(s) & pieces(KING));
}
bool Position::attackers_to_exist(Square s, Bitboard occupied, Color c) const {
return ((attacks_bb<ROOK>(s) & pieces(c, ROOK, QUEEN))
&& (attacks_bb<ROOK>(s, occupied) & pieces(c, ROOK, QUEEN)))
|| ((attacks_bb<BISHOP>(s) & pieces(c, BISHOP, QUEEN))
&& (attacks_bb<BISHOP>(s, occupied) & pieces(c, BISHOP, QUEEN)))
|| (((attacks_bb<PAWN>(s, ~c) & pieces(PAWN)) | (attacks_bb<KNIGHT>(s) & pieces(KNIGHT))
| (attacks_bb<KING>(s) & pieces(KING)))
& pieces(c));
}
bool Position::legal(Move m) const {
assert(m.is_ok());
Color us = sideToMove;
Square from = m.from_sq();
Square to = m.to_sq();
assert(color_of(moved_piece(m)) == us);
assert(piece_on(square<KING>(us)) == make_piece(us, KING));
if (m.type_of() == EN_PASSANT)
{
Square ksq = square<KING>(us);
Square capsq = to - pawn_push(us);
Bitboard occupied = (pieces() ^ from ^ capsq) | to;
assert(to == ep_square());
assert(moved_piece(m) == make_piece(us, PAWN));
assert(piece_on(capsq) == make_piece(~us, PAWN));
assert(piece_on(to) == NO_PIECE);
return !(attacks_bb<ROOK>(ksq, occupied) & pieces(~us, QUEEN, ROOK))
&& !(attacks_bb<BISHOP>(ksq, occupied) & pieces(~us, QUEEN, BISHOP));
}
if (m.type_of() == CASTLING)
{
to = relative_square(us, to > from ? SQ_G1 : SQ_C1);
Direction step = to > from ? WEST : EAST;
for (Square s = to; s != from; s += step)
if (attackers_to_exist(s, pieces(), ~us))
return false;
return !chess960 || !(blockers_for_king(us) & m.to_sq());
}
if (type_of(piece_on(from)) == KING)
return !(attackers_to_exist(to, pieces() ^ from, ~us));
return !(blockers_for_king(us) & from) || line_bb(from, to) & pieces(us, KING);
}
bool Position::pseudo_legal(const Move m) const {
Color us = sideToMove;
Square from = m.from_sq();
Square to = m.to_sq();
Piece pc = moved_piece(m);
if (m.type_of() != NORMAL)
return checkers() ? MoveList<EVASIONS>(*this).contains(m)
: MoveList<NON_EVASIONS>(*this).contains(m);
assert(m.promotion_type() - KNIGHT == NO_PIECE_TYPE);
if (pc == NO_PIECE || color_of(pc) != us)
return false;
if (pieces(us) & to)
return false;
if (type_of(pc) == PAWN)
{
if ((Rank8BB | Rank1BB) & to)
return false;
const bool isCapture = bool(attacks_bb<PAWN>(from, us) & pieces(~us) & to);
const bool isSinglePush = (from + pawn_push(us) == to) && empty(to);
const bool isDoublePush = (from + 2 * pawn_push(us) == to)
&& (relative_rank(us, from) == RANK_2) && empty(to)
&& empty(to - pawn_push(us));
if (!(isCapture || isSinglePush || isDoublePush))
return false;
}
else if (!(attacks_bb(type_of(pc), from, pieces()) & to))
return false;
if (checkers())
{
if (type_of(pc) != KING)
{
if (more_than_one(checkers()))
return false;
if (!(between_bb(square<KING>(us), lsb(checkers())) & to))
return false;
}
else if (attackers_to_exist(to, pieces() ^ from, ~us))
return false;
}
return true;
}
bool Position::gives_check(Move m) const {
assert(m.is_ok());
assert(color_of(moved_piece(m)) == sideToMove);
Square from = m.from_sq();
Square to = m.to_sq();
if (check_squares(type_of(piece_on(from))) & to)
return true;
if (blockers_for_king(~sideToMove) & from)
return !(line_bb(from, to) & pieces(~sideToMove, KING)) || m.type_of() == CASTLING;
switch (m.type_of())
{
case NORMAL :
return false;
case PROMOTION :
return attacks_bb(m.promotion_type(), to, pieces() ^ from) & pieces(~sideToMove, KING);
case EN_PASSANT : {
Square capsq = make_square(file_of(to), rank_of(from));
Bitboard b = (pieces() ^ from ^ capsq) | to;
return (attacks_bb<ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK))
| (attacks_bb<BISHOP>(square<KING>(~sideToMove), b)
& pieces(sideToMove, QUEEN, BISHOP));
}
default :
{
Square rto = relative_square(sideToMove, to > from ? SQ_F1 : SQ_D1);
return check_squares(ROOK) & rto;
}
}
}
DirtyPiece Position::do_move(Move m,
StateInfo& newSt,
bool givesCheck,
const TranspositionTable* tt = nullptr) {
assert(m.is_ok());
assert(&newSt != st);
Key k = st->key ^ Zobrist::side;
std::memcpy(&newSt, st, offsetof(StateInfo, key));
newSt.previous = st;
st = &newSt;
++gamePly;
++st->rule50;
++st->pliesFromNull;
Color us = sideToMove;
Color them = ~us;
Square from = m.from_sq();
Square to = m.to_sq();
Piece pc = piece_on(from);
Piece captured = m.type_of() == EN_PASSANT ? make_piece(them, PAWN) : piece_on(to);
bool checkEP = false;
DirtyPiece dp;
dp.pc = pc;
dp.from = from;
dp.to = to;
dp.add_sq = SQ_NONE;
assert(color_of(pc) == us);
assert(captured == NO_PIECE || color_of(captured) == (m.type_of() != CASTLING ? them : us));
assert(type_of(captured) != KING);
if (m.type_of() == CASTLING)
{
assert(pc == make_piece(us, KING));
assert(captured == make_piece(us, ROOK));
Square rfrom, rto;
do_castling<true>(us, from, to, rfrom, rto, &dp);
k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto];
st->nonPawnKey[us] ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto];
captured = NO_PIECE;
}
else if (captured)
{
Square capsq = to;
if (type_of(captured) == PAWN)
{
if (m.type_of() == EN_PASSANT)
{
capsq -= pawn_push(us);
assert(pc == make_piece(us, PAWN));
assert(to == st->epSquare);
assert(relative_rank(us, to) == RANK_6);
assert(piece_on(to) == NO_PIECE);
assert(piece_on(capsq) == make_piece(them, PAWN));
}
st->pawnKey ^= Zobrist::psq[captured][capsq];
}
else
{
st->nonPawnMaterial[them] -= PieceValue[captured];
st->nonPawnKey[them] ^= Zobrist::psq[captured][capsq];
if (type_of(captured) <= BISHOP)
st->minorPieceKey ^= Zobrist::psq[captured][capsq];
}
dp.remove_pc = captured;
dp.remove_sq = capsq;
remove_piece(capsq);
k ^= Zobrist::psq[captured][capsq];
st->materialKey ^= Zobrist::psq[captured][8 + pieceCount[captured]];
st->rule50 = 0;
}
else
dp.remove_sq = SQ_NONE;
k ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
if (st->epSquare != SQ_NONE)
{
k ^= Zobrist::enpassant[file_of(st->epSquare)];
st->epSquare = SQ_NONE;
}
if (st->castlingRights && (castlingRightsMask[from] | castlingRightsMask[to]))
{
k ^= Zobrist::castling[st->castlingRights];
st->castlingRights &= ~(castlingRightsMask[from] | castlingRightsMask[to]);
k ^= Zobrist::castling[st->castlingRights];
}
if (m.type_of() != CASTLING)
move_piece(from, to);
if (type_of(pc) == PAWN)
{
if ((int(to) ^ int(from)) == 16)
checkEP = true;
else if (m.type_of() == PROMOTION)
{
Piece promotion = make_piece(us, m.promotion_type());
PieceType promotionType = type_of(promotion);
assert(relative_rank(us, to) == RANK_8);
assert(type_of(promotion) >= KNIGHT && type_of(promotion) <= QUEEN);
remove_piece(to);
put_piece(promotion, to);
dp.add_pc = promotion;
dp.add_sq = to;
dp.to = SQ_NONE;
k ^= Zobrist::psq[promotion][to];
st->materialKey ^= Zobrist::psq[promotion][8 + pieceCount[promotion] - 1]
^ Zobrist::psq[pc][8 + pieceCount[pc]];
if (promotionType <= BISHOP)
st->minorPieceKey ^= Zobrist::psq[promotion][to];
st->nonPawnMaterial[us] += PieceValue[promotion];
}
st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
st->rule50 = 0;
}
else
{
st->nonPawnKey[us] ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
if (type_of(pc) <= BISHOP)
st->minorPieceKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
}
st->capturedPiece = captured;
st->checkersBB = givesCheck ? attackers_to(square<KING>(them)) & pieces(us) : 0;
sideToMove = ~sideToMove;
set_check_info();
while (checkEP)
{
auto updateEpSquare = [&] {
st->epSquare = to - pawn_push(us);
k ^= Zobrist::enpassant[file_of(st->epSquare)];
};
Bitboard pawns = attacks_bb<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN);
if (!pawns)
break;
if (checkers() & ~square_bb(to))
break;
if (more_than_one(pawns))
{
if (!more_than_one(blockers_for_king(them) & pawns))
{
updateEpSquare();
break;
}
if (!(file_bb(square<KING>(them)) & pawns))
break;
pawns &= ~file_bb(square<KING>(them));
}
Square ksq = square<KING>(them);
Square capsq = to;
Bitboard occupied = (pieces() ^ lsb(pawns) ^ capsq) | (to - pawn_push(us));
if (!(attacks_bb<ROOK>(ksq, occupied) & pieces(us, QUEEN, ROOK))
&& !(attacks_bb<BISHOP>(ksq, occupied) & pieces(us, QUEEN, BISHOP)))
updateEpSquare();
break;
}
st->key = k;
if (tt)
prefetch(tt->first_entry(key()));
st->repetition = 0;
int end = std::min(st->rule50, st->pliesFromNull);
if (end >= 4)
{
StateInfo* stp = st->previous->previous;
for (int i = 4; i <= end; i += 2)
{
stp = stp->previous->previous;
if (stp->key == st->key)
{
st->repetition = stp->repetition ? -i : i;
break;
}
}
}
assert(pos_is_ok());
assert(dp.pc != NO_PIECE);
assert(!(bool(captured) || m.type_of() == CASTLING) ^ (dp.remove_sq != SQ_NONE));
assert(dp.from != SQ_NONE);
assert(!(dp.add_sq != SQ_NONE) ^ (m.type_of() == PROMOTION || m.type_of() == CASTLING));
return dp;
}
void Position::undo_move(Move m) {
assert(m.is_ok());
sideToMove = ~sideToMove;
Color us = sideToMove;
Square from = m.from_sq();
Square to = m.to_sq();
Piece pc = piece_on(to);
assert(empty(from) || m.type_of() == CASTLING);
assert(type_of(st->capturedPiece) != KING);
if (m.type_of() == PROMOTION)
{
assert(relative_rank(us, to) == RANK_8);
assert(type_of(pc) == m.promotion_type());
assert(type_of(pc) >= KNIGHT && type_of(pc) <= QUEEN);
remove_piece(to);
pc = make_piece(us, PAWN);
put_piece(pc, to);
}
if (m.type_of() == CASTLING)
{
Square rfrom, rto;
do_castling<false>(us, from, to, rfrom, rto);
}
else
{
move_piece(to, from);
if (st->capturedPiece)
{
Square capsq = to;
if (m.type_of() == EN_PASSANT)
{
capsq -= pawn_push(us);
assert(type_of(pc) == PAWN);
assert(to == st->previous->epSquare);
assert(relative_rank(us, to) == RANK_6);
assert(piece_on(capsq) == NO_PIECE);
assert(st->capturedPiece == make_piece(~us, PAWN));
}
put_piece(st->capturedPiece, capsq);
}
}
st = st->previous;
--gamePly;
assert(pos_is_ok());
}
template<bool Do>
void Position::do_castling(
Color us, Square from, Square& to, Square& rfrom, Square& rto, DirtyPiece* const dp) {
bool kingSide = to > from;
rfrom = to;
rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1);
to = relative_square(us, kingSide ? SQ_G1 : SQ_C1);
assert(!Do || dp);
if (Do)
{
dp->to = to;
dp->remove_pc = dp->add_pc = make_piece(us, ROOK);
dp->remove_sq = rfrom;
dp->add_sq = rto;
}
remove_piece(Do ? from : to);
remove_piece(Do ? rfrom : rto);
board[Do ? from : to] = board[Do ? rfrom : rto] =
NO_PIECE;
put_piece(make_piece(us, KING), Do ? to : from);
put_piece(make_piece(us, ROOK), Do ? rto : rfrom);
}
void Position::do_null_move(StateInfo& newSt, const TranspositionTable& tt) {
assert(!checkers());
assert(&newSt != st);
std::memcpy(&newSt, st, sizeof(StateInfo));
newSt.previous = st;
st = &newSt;
if (st->epSquare != SQ_NONE)
{
st->key ^= Zobrist::enpassant[file_of(st->epSquare)];
st->epSquare = SQ_NONE;
}
st->key ^= Zobrist::side;
prefetch(tt.first_entry(key()));
st->pliesFromNull = 0;
sideToMove = ~sideToMove;
set_check_info();
st->repetition = 0;
assert(pos_is_ok());
}
void Position::undo_null_move() {
assert(!checkers());
st = st->previous;
sideToMove = ~sideToMove;
}
bool Position::see_ge(Move m, int threshold) const {
assert(m.is_ok());
if (m.type_of() != NORMAL)
return VALUE_ZERO >= threshold;
Square from = m.from_sq(), to = m.to_sq();
int swap = PieceValue[piece_on(to)] - threshold;
if (swap < 0)
return false;
swap = PieceValue[piece_on(from)] - swap;
if (swap <= 0)
return true;
assert(color_of(piece_on(from)) == sideToMove);
Bitboard occupied = pieces() ^ from ^ to;
Color stm = sideToMove;
Bitboard attackers = attackers_to(to, occupied);
Bitboard stmAttackers, bb;
int res = 1;
while (true)
{
stm = ~stm;
attackers &= occupied;
if (!(stmAttackers = attackers & pieces(stm)))
break;
if (pinners(~stm) & occupied)
{
stmAttackers &= ~blockers_for_king(stm);
if (!stmAttackers)
break;
}
res ^= 1;
if ((bb = stmAttackers & pieces(PAWN)))
{
if ((swap = PawnValue - swap) < res)
break;
occupied ^= least_significant_square_bb(bb);
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
}
else if ((bb = stmAttackers & pieces(KNIGHT)))
{
if ((swap = KnightValue - swap) < res)
break;
occupied ^= least_significant_square_bb(bb);
}
else if ((bb = stmAttackers & pieces(BISHOP)))
{
if ((swap = BishopValue - swap) < res)
break;
occupied ^= least_significant_square_bb(bb);
attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
}
else if ((bb = stmAttackers & pieces(ROOK)))
{
if ((swap = RookValue - swap) < res)
break;
occupied ^= least_significant_square_bb(bb);
attackers |= attacks_bb<ROOK>(to, occupied) & pieces(ROOK, QUEEN);
}
else if ((bb = stmAttackers & pieces(QUEEN)))
{
swap = QueenValue - swap;
assert(swap >= res);
occupied ^= least_significant_square_bb(bb);
attackers |= (attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN))
| (attacks_bb<ROOK>(to, occupied) & pieces(ROOK, QUEEN));
}
else
return (attackers & ~pieces(stm)) ? res ^ 1 : res;
}
return bool(res);
}
bool Position::is_draw(int ply) const {
if (st->rule50 > 99 && (!checkers() || MoveList<LEGAL>(*this).size()))
return true;
return is_repetition(ply);
}
bool Position::is_repetition(int ply) const { return st->repetition && st->repetition < ply; }
bool Position::has_repeated() const {
StateInfo* stc = st;
int end = std::min(st->rule50, st->pliesFromNull);
while (end-- >= 4)
{
if (stc->repetition)
return true;
stc = stc->previous;
}
return false;
}
bool Position::upcoming_repetition(int ply) const {
int j;
int end = std::min(st->rule50, st->pliesFromNull);
if (end < 3)
return false;
Key originalKey = st->key;
StateInfo* stp = st->previous;
Key other = originalKey ^ stp->key ^ Zobrist::side;
for (int i = 3; i <= end; i += 2)
{
stp = stp->previous;
other ^= stp->key ^ stp->previous->key ^ Zobrist::side;
stp = stp->previous;
if (other != 0)
continue;
Key moveKey = originalKey ^ stp->key;
if ((j = H1(moveKey), cuckoo[j] == moveKey) || (j = H2(moveKey), cuckoo[j] == moveKey))
{
Move move = cuckooMove[j];
Square s1 = move.from_sq();
Square s2 = move.to_sq();
if (!((between_bb(s1, s2) ^ s2) & pieces()))
{
if (ply > i)
return true;
if (stp->repetition)
return true;
}
}
}
return false;
}
void Position::flip() {
string f, token;
std::stringstream ss(fen());
for (Rank r = RANK_8; r >= RANK_1; --r)
{
std::getline(ss, token, r > RANK_1 ? '/' : ' ');
f.insert(0, token + (f.empty() ? " " : "/"));
}
ss >> token;
f += (token == "w" ? "B " : "W ");
ss >> token;
f += token + " ";
std::transform(f.begin(), f.end(), f.begin(),
[](char c) { return char(islower(c) ? toupper(c) : tolower(c)); });
ss >> token;
f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3"));
std::getline(ss, token);
f += token;
set(f, is_chess960(), st);
assert(pos_is_ok());
}
bool Position::pos_is_ok() const {
constexpr bool Fast = true;
if ((sideToMove != WHITE && sideToMove != BLACK) || piece_on(square<KING>(WHITE)) != W_KING
|| piece_on(square<KING>(BLACK)) != B_KING
|| (ep_square() != SQ_NONE && relative_rank(sideToMove, ep_square()) != RANK_6))
assert(0 && "pos_is_ok: Default");
if (Fast)
return true;
if (pieceCount[W_KING] != 1 || pieceCount[B_KING] != 1
|| attackers_to_exist(square<KING>(~sideToMove), pieces(), sideToMove))
assert(0 && "pos_is_ok: Kings");
if ((pieces(PAWN) & (Rank1BB | Rank8BB)) || pieceCount[W_PAWN] > 8 || pieceCount[B_PAWN] > 8)
assert(0 && "pos_is_ok: Pawns");
if ((pieces(WHITE) & pieces(BLACK)) || (pieces(WHITE) | pieces(BLACK)) != pieces()
|| popcount(pieces(WHITE)) > 16 || popcount(pieces(BLACK)) > 16)
assert(0 && "pos_is_ok: Bitboards");
for (PieceType p1 = PAWN; p1 <= KING; ++p1)
for (PieceType p2 = PAWN; p2 <= KING; ++p2)
if (p1 != p2 && (pieces(p1) & pieces(p2)))
assert(0 && "pos_is_ok: Bitboards");
for (Piece pc : Pieces)
if (pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))
|| pieceCount[pc] != std::count(board, board + SQUARE_NB, pc))
assert(0 && "pos_is_ok: Pieces");
for (Color c : {WHITE, BLACK})
for (CastlingRights cr : {c & KING_SIDE, c & QUEEN_SIDE})
{
if (!can_castle(cr))
continue;
if (piece_on(castlingRookSquare[cr]) != make_piece(c, ROOK)
|| castlingRightsMask[castlingRookSquare[cr]] != cr
|| (castlingRightsMask[square<KING>(c)] & cr) != cr)
assert(0 && "pos_is_ok: Castling");
}
return true;
}
}