Path: blob/master/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Replays/EmptyFreeformAutoGenerator.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.EmptyFreeform.Objects; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.EmptyFreeform.Replays { public class EmptyFreeformAutoGenerator : AutoGenerator<EmptyFreeformReplayFrame> { public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap; public EmptyFreeformAutoGenerator(IBeatmap beatmap) : base(beatmap) { } protected override void GenerateFrames() { Frames.Add(new EmptyFreeformReplayFrame()); foreach (EmptyFreeformHitObject hitObject in Beatmap.HitObjects) { Frames.Add(new EmptyFreeformReplayFrame { Time = hitObject.StartTime, Position = hitObject.Position, // todo: add required inputs and extra frames. }); } } } }