Path: blob/master/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Replays/PippidonReplayFrame.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Replays; using osuTK; namespace osu.Game.Rulesets.Pippidon.Replays { public class PippidonReplayFrame : ReplayFrame { public Vector2 Position; public override bool IsEquivalentTo(ReplayFrame other) => other is PippidonReplayFrame pippidonFrame && Time == pippidonFrame.Time && Position == pippidonFrame.Position; } }