Path: blob/master/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/VertexState.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Catch.Objects; namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components { /// <summary> /// Holds the state of a vertex in the path of a <see cref="EditablePath"/>. /// </summary> public class VertexState { /// <summary> /// Whether the vertex is selected. /// </summary> public bool IsSelected { get; set; } /// <summary> /// Whether the vertex can be moved or deleted. /// </summary> public bool IsFixed { get; set; } /// <summary> /// The position of the vertex before a vertex moving operation starts. /// This is used to implement "memory-less" moving operations (only the final position matters) to improve UX. /// </summary> public JuiceStreamPathVertex VertexBeforeChange { get; set; } } }