Path: blob/master/osu.Game.Rulesets.Catch/UI/CatchCursorContainer.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Catch.UI { public partial class CatchCursorContainer : GameplayCursorContainer { // Just hide the cursor. // The main goal here is to show that we have a cursor so the game never shows the global one. protected override Drawable CreateCursor() => Empty(); } }