Path: blob/master/osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing { public class ManiaDifficultyHitObject : DifficultyHitObject { public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject; public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index) : base(hitObject, lastObject, clockRate, objects, index) { } } }