// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModEasy : ModEasyWithExtraLives, IApplicableToHitObject { public override LocalisableString Description => @"More forgiving HP drain, less accuracy required, and extra lives!"; public const double HIT_WINDOW_DIFFICULTY_MULTIPLIER = 1 / 1.4; void IApplicableToHitObject.ApplyToHitObject(HitObject hitObject) { switch (hitObject) { case Note: ((ManiaHitWindows)hitObject.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER; break; case HoldNote hold: ((ManiaHitWindows)hold.Head.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER; ((ManiaHitWindows)hold.Tail.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER; break; } } } }