Path: blob/master/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModHardRock : ModHardRock, IApplicableToHitObject { public override double ScoreMultiplier => 1; public override bool Ranked => false; public const double HIT_WINDOW_DIFFICULTY_MULTIPLIER = 1.4; void IApplicableToHitObject.ApplyToHitObject(HitObject hitObject) { switch (hitObject) { case Note: ((ManiaHitWindows)hitObject.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER; break; case HoldNote hold: ((ManiaHitWindows)hold.Head.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER; ((ManiaHitWindows)hold.Tail.HitWindows).DifficultyMultiplier = HIT_WINDOW_DIFFICULTY_MULTIPLIER; break; } } } }