Path: blob/master/osu.Game.Rulesets.Mania/Mods/ManiaModScoreV2.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModScoreV2 : ModScoreV2, IApplicableToBeatmap { public void ApplyToBeatmap(IBeatmap beatmap) { foreach (var ho in beatmap.HitObjects) { switch (ho) { case Note note: { var hitWindows = (ManiaHitWindows)note.HitWindows; hitWindows.ScoreV2Active = true; break; } case HoldNote hold: { var headWindows = (ManiaHitWindows)hold.Head.HitWindows; var tailWindows = (ManiaHitWindows)hold.Tail.HitWindows; headWindows.ScoreV2Active = tailWindows.ScoreV2Active = true; break; } } } } } }