Path: blob/master/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects { /// <summary> /// The body of a <see cref="HoldNote"/>. /// Mostly a dummy hitobject that provides the judgement for the "holding" state.<br /> /// On hit - the hold note was held correctly for the full duration.<br /> /// On miss - the hold note was released at some point during its judgement period. /// </summary> public class HoldNoteBody : ManiaHitObject { public override Judgement CreateJudgement() => new HoldNoteBodyJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } }