Path: blob/master/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects { public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition { private HitObjectProperty<int> column; public Bindable<int> ColumnBindable => column.Bindable; public virtual int Column { get => column.Value; set => column.Value = value; } protected override HitWindows CreateHitWindows() => new ManiaHitWindows(); #region LegacyBeatmapEncoder float IHasXPosition.X { get => Column; set => Column = (int)value; } #endregion } }