Path: blob/master/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyReplayPlayback.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Replays; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene { protected override Ruleset CreateRuleset() => new OsuRuleset(); protected override string? ExportLocation => null; private static readonly object[][] no_mod_test_cases = { // With respect to notation, // square brackets `[]` represent *closed* or *inclusive* bounds, // while round brackets `()` represent *open* or *exclusive* bounds. // Additionally, note that offsets provided in double will be rounded to the nearest integer. // OD = 5 test cases. // GREAT hit window is ( -50ms, 50ms) // OK hit window is (-100ms, 100ms) // MEH hit window is (-150ms, 150ms) new object[] { 5f, 48d, HitResult.Great }, new object[] { 5f, 49d, HitResult.Great }, new object[] { 5f, 50d, HitResult.Ok }, new object[] { 5f, 51d, HitResult.Ok }, new object[] { 5f, 98d, HitResult.Ok }, new object[] { 5f, 99d, HitResult.Ok }, new object[] { 5f, 100d, HitResult.Meh }, new object[] { 5f, 101d, HitResult.Meh }, new object[] { 5f, 148d, HitResult.Meh }, new object[] { 5f, 149d, HitResult.Meh }, new object[] { 5f, 150d, HitResult.Miss }, new object[] { 5f, 151d, HitResult.Miss }, // OD = 5.7 test cases. // GREAT hit window is ( -45ms, 45ms) // OK hit window is ( -94ms, 94ms) // MEH hit window is (-143ms, 143ms) new object[] { 5.7f, 43d, HitResult.Great }, new object[] { 5.7f, 44d, HitResult.Great }, new object[] { 5.7f, 45d, HitResult.Ok }, new object[] { 5.7f, 46d, HitResult.Ok }, new object[] { 5.7f, 92d, HitResult.Ok }, new object[] { 5.7f, 93d, HitResult.Ok }, new object[] { 5.7f, 94d, HitResult.Meh }, new object[] { 5.7f, 95d, HitResult.Meh }, new object[] { 5.7f, 141d, HitResult.Meh }, new object[] { 5.7f, 142d, HitResult.Meh }, new object[] { 5.7f, 143d, HitResult.Miss }, new object[] { 5.7f, 144d, HitResult.Miss }, }; private static readonly object[][] hard_rock_test_cases = { // OD = 5 test cases. // This leads to "effective" OD of 7. // GREAT hit window is ( -38ms, 38ms) // OK hit window is ( -84ms, 84ms) // MEH hit window is (-130ms, 130ms) new object[] { 5f, 36d, HitResult.Great }, new object[] { 5f, 37d, HitResult.Great }, new object[] { 5f, 38d, HitResult.Ok }, new object[] { 5f, 39d, HitResult.Ok }, new object[] { 5f, 82d, HitResult.Ok }, new object[] { 5f, 83d, HitResult.Ok }, new object[] { 5f, 84d, HitResult.Meh }, new object[] { 5f, 85d, HitResult.Meh }, new object[] { 5f, 128d, HitResult.Meh }, new object[] { 5f, 129d, HitResult.Meh }, new object[] { 5f, 130d, HitResult.Miss }, new object[] { 5f, 131d, HitResult.Miss }, // OD = 8 test cases. // This would lead to "effective" OD of 11.2, // but the effects are capped to OD 10. // GREAT hit window is ( -20ms, 20ms) // OK hit window is ( -60ms, 60ms) // MEH hit window is (-100ms, 100ms) new object[] { 8f, 18d, HitResult.Great }, new object[] { 8f, 19d, HitResult.Great }, new object[] { 8f, 20d, HitResult.Ok }, new object[] { 8f, 21d, HitResult.Ok }, new object[] { 8f, 58d, HitResult.Ok }, new object[] { 8f, 59d, HitResult.Ok }, new object[] { 8f, 60d, HitResult.Meh }, new object[] { 8f, 61d, HitResult.Meh }, new object[] { 8f, 98d, HitResult.Meh }, new object[] { 8f, 99d, HitResult.Meh }, new object[] { 8f, 100d, HitResult.Miss }, new object[] { 8f, 101d, HitResult.Miss }, }; private static readonly object[][] easy_test_cases = { // OD = 5 test cases. // This leads to "effective" OD of 2.5. // GREAT hit window is ( -65ms, 65ms) // OK hit window is (-120ms, 120ms) // MEH hit window is (-175ms, 175ms) new object[] { 5f, 63d, HitResult.Great }, new object[] { 5f, 64d, HitResult.Great }, new object[] { 5f, 65d, HitResult.Ok }, new object[] { 5f, 66d, HitResult.Ok }, new object[] { 5f, 118d, HitResult.Ok }, new object[] { 5f, 119d, HitResult.Ok }, new object[] { 5f, 120d, HitResult.Meh }, new object[] { 5f, 121d, HitResult.Meh }, new object[] { 5f, 173d, HitResult.Meh }, new object[] { 5f, 174d, HitResult.Meh }, new object[] { 5f, 175d, HitResult.Miss }, new object[] { 5f, 176d, HitResult.Miss }, }; private const double hit_circle_time = 100; [TestCaseSource(nameof(no_mod_test_cases))] public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult) { var beatmap = createBeatmap(overallDifficulty); var replay = new Replay { Frames = { // required for correct playback in stable new OsuReplayFrame(0, new Vector2(256, -500)), new OsuReplayFrame(0, new Vector2(256, -500)), new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2), new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton), new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2), } }; var score = new Score { Replay = replay, ScoreInfo = new ScoreInfo { Ruleset = CreateRuleset().RulesetInfo, } }; RunTest($@"single circle @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } [TestCaseSource(nameof(hard_rock_test_cases))] public void TestHitWindowTreatmentWithHardRock(float overallDifficulty, double hitOffset, HitResult expectedResult) { var beatmap = createBeatmap(overallDifficulty); var replay = new Replay { Frames = { // required for correct playback in stable new OsuReplayFrame(0, new Vector2(256, -500)), new OsuReplayFrame(0, new Vector2(256, -500)), new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2), new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton), new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2), } }; var score = new Score { Replay = replay, ScoreInfo = new ScoreInfo { Ruleset = CreateRuleset().RulesetInfo, Mods = [new OsuModHardRock()] } }; RunTest($@"HR single circle @ OD{overallDifficulty}", beatmap, $@"HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } [TestCaseSource(nameof(easy_test_cases))] public void TestHitWindowTreatmentWithEasy(float overallDifficulty, double hitOffset, HitResult expectedResult) { var beatmap = createBeatmap(overallDifficulty); var replay = new Replay { Frames = { // required for correct playback in stable new OsuReplayFrame(0, new Vector2(256, -500)), new OsuReplayFrame(0, new Vector2(256, -500)), new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2), new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton), new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2), } }; var score = new Score { Replay = replay, ScoreInfo = new ScoreInfo { Ruleset = CreateRuleset().RulesetInfo, Mods = [new OsuModEasy()] } }; RunTest($@"EZ single circle @ OD{overallDifficulty}", beatmap, $@"EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } private static OsuBeatmap createBeatmap(float overallDifficulty) { var cpi = new ControlPointInfo(); cpi.Add(0, new TimingControlPoint { BeatLength = 1000 }); var beatmap = new OsuBeatmap { HitObjects = { new HitCircle { StartTime = hit_circle_time, Position = OsuPlayfield.BASE_SIZE / 2 } }, Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty }, BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo, }, ControlPointInfo = cpi, }; return beatmap; } } }