Path: blob/master/osu.Game.Rulesets.Osu.Tests/TestSceneReplayStability.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Replays; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { public partial class TestSceneReplayStability : ReplayStabilityTestScene { private static readonly object[][] test_cases = { // With respect to notation, // square brackets `[]` represent *closed* or *inclusive* bounds, // while round brackets `()` represent *open* or *exclusive* bounds. // OD = 5 test cases. // GREAT hit window is [ -49.5ms, 49.5ms] // OK hit window is [ -99.5ms, 99.5ms] // MEH hit window is [-149.5ms, 149.5ms] new object[] { 5f, 49d, HitResult.Great }, new object[] { 5f, 49.2d, HitResult.Great }, new object[] { 5f, 49.7d, HitResult.Ok }, new object[] { 5f, 50d, HitResult.Ok }, new object[] { 5f, 50.4d, HitResult.Ok }, new object[] { 5f, 50.9d, HitResult.Ok }, new object[] { 5f, 51d, HitResult.Ok }, new object[] { 5f, 99d, HitResult.Ok }, new object[] { 5f, 99.2d, HitResult.Ok }, new object[] { 5f, 99.7d, HitResult.Meh }, new object[] { 5f, 100d, HitResult.Meh }, new object[] { 5f, 100.4d, HitResult.Meh }, new object[] { 5f, 100.9d, HitResult.Meh }, new object[] { 5f, 101d, HitResult.Meh }, new object[] { 5f, 149d, HitResult.Meh }, new object[] { 5f, 149.2d, HitResult.Meh }, new object[] { 5f, 149.7d, HitResult.Miss }, new object[] { 5f, 150d, HitResult.Miss }, new object[] { 5f, 150.4d, HitResult.Miss }, new object[] { 5f, 150.9d, HitResult.Miss }, new object[] { 5f, 151d, HitResult.Miss }, // OD = 5.7 test cases. // GREAT hit window is [ -44.5ms, 44.5ms] // OK hit window is [ -93.5ms, 93.5ms] // MEH hit window is [-142.5ms, 142.5ms] new object[] { 5.7f, 44d, HitResult.Great }, new object[] { 5.7f, 44.2d, HitResult.Great }, new object[] { 5.7f, 44.8d, HitResult.Ok }, new object[] { 5.7f, 45d, HitResult.Ok }, new object[] { 5.7f, 45.4d, HitResult.Ok }, new object[] { 5.7f, 93d, HitResult.Ok }, new object[] { 5.7f, 93.4d, HitResult.Ok }, new object[] { 5.7f, 93.9d, HitResult.Meh }, new object[] { 5.7f, 94d, HitResult.Meh }, new object[] { 5.7f, 94.4d, HitResult.Meh }, new object[] { 5.7f, 142d, HitResult.Meh }, new object[] { 5.7f, 142.2d, HitResult.Meh }, new object[] { 5.7f, 142.7d, HitResult.Miss }, new object[] { 5.7f, 143d, HitResult.Miss }, new object[] { 5.7f, 143.4d, HitResult.Miss }, new object[] { 5.7f, 143.9d, HitResult.Miss }, new object[] { 5.7f, 144d, HitResult.Miss }, }; [TestCaseSource(nameof(test_cases))] public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult) { const double hit_circle_time = 100; var beatmap = new OsuBeatmap { HitObjects = { new HitCircle { StartTime = hit_circle_time, Position = OsuPlayfield.BASE_SIZE / 2 } }, Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty }, BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo, }, }; var replay = new Replay { Frames = { new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2), new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton), new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2), } }; RunTest(beatmap, replay, [expectedResult]); } } }