// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Localisation; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Beatmaps { public class OsuBeatmap : Beatmap<OsuHitObject> { public override IEnumerable<BeatmapStatistic> GetStatistics() { int circles = HitObjects.Count(c => c is HitCircle); int sliders = HitObjects.Count(s => s is Slider); int spinners = HitObjects.Count(s => s is Spinner); int sum = Math.Max(1, circles + sliders); return new[] { new BeatmapStatistic { Name = BeatmapStatisticStrings.Circles, Content = circles.ToString(), CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles), BarDisplayLength = circles / (float)sum, }, new BeatmapStatistic { Name = BeatmapStatisticStrings.Sliders, Content = sliders.ToString(), CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders), BarDisplayLength = sliders / (float)sum, }, new BeatmapStatistic { Name = BeatmapStatisticStrings.Spinners, Content = spinners.ToString(), CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners), BarDisplayLength = Math.Min(spinners / 10f, 1), } }; } } }