Path: blob/master/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Rulesets.Osu.Edit.Checks; namespace osu.Game.Rulesets.Osu.Edit { public class OsuBeatmapVerifier : IBeatmapVerifier { private readonly List<ICheck> checks = new List<ICheck> { // Compose new CheckOffscreenObjects(), new CheckTooShortSpinners(), new CheckConcurrentObjects(), // Spread new CheckTimeDistanceEquality(), new CheckLowDiffOverlaps(), new CheckTooShortSliders(), new CheckOsuLowestDiffDrainTime(), // Settings new CheckOsuAbnormalDifficultySettings(), }; public IEnumerable<Issue> Run(BeatmapVerifierContext context) { return checks.SelectMany(check => check.Run(context)); } } }