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ppy
GitHub Repository: ppy/osu
Path: blob/master/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
    public partial class LegacyReverseArrow : CompositeDrawable
    {
        private DrawableSliderRepeat drawableRepeat { get; set; } = null!;

        private Drawable proxy = null!;

        private Bindable<Color4> accentColour = null!;

        private bool textureIsDefaultSkin;

        private Drawable arrow = null!;

        private bool shouldRotate;

        [BackgroundDependencyLoader]
        private void load(DrawableHitObject drawableObject, ISkinSource skinSource)
        {
            const string lookup_name = @"reversearrow";

            drawableRepeat = (DrawableSliderRepeat)drawableObject;

            AutoSizeAxes = Axes.Both;

            var skin = skinSource.FindProvider(s => s.GetTexture(lookup_name) != null);

            InternalChild = arrow = new Sprite
            {
                Anchor = Anchor.Centre,
                Origin = Anchor.Centre,
                Texture = skin?.GetTexture(lookup_name)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2),
            };

            textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;

            shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            proxy = CreateProxy();

            drawableRepeat.HitObjectApplied += onHitObjectApplied;
            onHitObjectApplied(drawableRepeat);

            accentColour = drawableRepeat.AccentColour.GetBoundCopy();
            accentColour.BindValueChanged(c =>
            {
                arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > 600 / 255f ? Color4.Black : Color4.White;
            }, true);
        }

        private void onHitObjectApplied(DrawableHitObject drawableObject)
        {
            Debug.Assert(proxy.Parent == null);

            // see logic in LegacySliderHeadHitCircle.
            drawableRepeat.DrawableSlider.OverlayElementContainer.Add(proxy);
        }

        protected override void Update()
        {
            base.Update();

            if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
            {
                double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
                arrow.Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.4f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
            }
            else
            {
                const double duration = 300;
                const float rotation = 5.625f;

                double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % duration;

                // Reference: https://github.com/peppy/osu-stable-reference/blob/2280c4c436f80d04f9c79d3c905db00ac2902273/osu!/GameplayElements/HitObjects/Osu/HitCircleSliderEnd.cs#L79-L96
                if (shouldRotate)
                {
                    arrow.Rotation = Interpolation.ValueAt(loopCurrentTime, rotation, -rotation, 0, duration);
                    arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration));
                }
                else
                {
                    arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration, Easing.Out));
                }
            }
        }

        protected override void Dispose(bool isDisposing)
        {
            base.Dispose(isDisposing);

            if (drawableRepeat.IsNotNull())
            {
                drawableRepeat.HitObjectApplied -= onHitObjectApplied;
            }
        }
    }
}