Path: blob/master/osu.Game.Rulesets.Osu/UI/AnyOrderHitPolicy.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Osu.UI { /// <summary> /// An <see cref="IHitPolicy"/> which allows hitobjects to be hit in any order. /// </summary> public class AnyOrderHitPolicy : IHitPolicy { public IHitObjectContainer HitObjectContainer { get; set; } = null!; public ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result) => ClickAction.Hit; public void HandleHit(DrawableHitObject hitObject) { } } }