Path: blob/master/osu.Game.Rulesets.Osu/UI/ReplayAnalysisSettings.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Configuration; using osu.Game.Localisation; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Screens.Play.PlayerSettings; namespace osu.Game.Rulesets.Osu.UI { public partial class ReplayAnalysisSettings : PlayerSettingsGroup { private readonly OsuRulesetConfigManager config; [SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.ShowClickMarkers), SettingControlType = typeof(PlayerCheckbox))] public BindableBool ShowClickMarkers { get; } = new BindableBool(); [SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.ShowFrameMarkers), SettingControlType = typeof(PlayerCheckbox))] public BindableBool ShowAimMarkers { get; } = new BindableBool(); [SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.ShowCursorPath), SettingControlType = typeof(PlayerCheckbox))] public BindableBool ShowCursorPath { get; } = new BindableBool(); [SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.HideGameplayCursor), SettingControlType = typeof(PlayerCheckbox))] public BindableBool HideSkinCursor { get; } = new BindableBool(); [SettingSource(typeof(PlayerSettingsOverlayStrings), nameof(PlayerSettingsOverlayStrings.DisplayLength), SettingControlType = typeof(PlayerSliderBar<int>))] public BindableInt DisplayLength { get; } = new BindableInt { MinValue = 200, MaxValue = 2000, Default = 800, Precision = 200, }; public ReplayAnalysisSettings(OsuRulesetConfigManager config) : base(PlayerSettingsOverlayStrings.AnalysisSettingsTitle) { this.config = config; } [BackgroundDependencyLoader] private void load() { AddRange(this.CreateSettingsControls()); config.BindWith(OsuRulesetSetting.ReplayClickMarkersEnabled, ShowClickMarkers); config.BindWith(OsuRulesetSetting.ReplayFrameMarkersEnabled, ShowAimMarkers); config.BindWith(OsuRulesetSetting.ReplayCursorPathEnabled, ShowCursorPath); config.BindWith(OsuRulesetSetting.ReplayCursorHideEnabled, HideSkinCursor); config.BindWith(OsuRulesetSetting.ReplayAnalysisDisplayLength, DisplayLength); } } }