Path: blob/master/osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyReplayPlayback.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Scoring; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene { protected override string? ExportLocation => null; protected override Ruleset CreateRuleset() => new TaikoRuleset(); private static readonly object[][] no_mod_test_cases = { // With respect to notation, // square brackets `[]` represent *closed* or *inclusive* bounds, // while round brackets `()` represent *open* or *exclusive* bounds. // OD = 5 test cases. // GREAT hit window is (-35ms, 35ms) // OK hit window is (-80ms, 80ms) new object[] { 5f, -33d, HitResult.Great }, new object[] { 5f, -34d, HitResult.Great }, new object[] { 5f, -35d, HitResult.Ok }, new object[] { 5f, -36d, HitResult.Ok }, new object[] { 5f, -78d, HitResult.Ok }, new object[] { 5f, -79d, HitResult.Ok }, new object[] { 5f, -80d, HitResult.Miss }, new object[] { 5f, -81d, HitResult.Miss }, // OD = 7.8 test cases. // GREAT hit window is (-26ms, 26ms) // OK hit window is (-63ms, 63ms) new object[] { 7.8f, -24d, HitResult.Great }, new object[] { 7.8f, -25d, HitResult.Great }, new object[] { 7.8f, -26d, HitResult.Ok }, new object[] { 7.8f, -27d, HitResult.Ok }, new object[] { 7.8f, -61d, HitResult.Ok }, new object[] { 7.8f, -62d, HitResult.Ok }, new object[] { 7.8f, -63d, HitResult.Miss }, new object[] { 7.8f, -64d, HitResult.Miss }, }; private static readonly object[][] hard_rock_test_cases = { // OD = 5 test cases. // This leads to "effective" OD of 7. // GREAT hit window is (-29ms, 29ms) // OK hit window is (-68ms, 68ms) new object[] { 5f, -27d, HitResult.Great }, new object[] { 5f, -28d, HitResult.Great }, new object[] { 5f, -29d, HitResult.Ok }, new object[] { 5f, -30d, HitResult.Ok }, new object[] { 5f, -66d, HitResult.Ok }, new object[] { 5f, -67d, HitResult.Ok }, new object[] { 5f, -68d, HitResult.Miss }, new object[] { 5f, -69d, HitResult.Miss }, // OD = 7.8 test cases. // This would lead to "effective" OD of 10.92, // but the effects are capped to OD 10. // GREAT hit window is (-20ms, 20ms) // OK hit window is (-50ms, 50ms) new object[] { 7.8f, -18d, HitResult.Great }, new object[] { 7.8f, -19d, HitResult.Great }, new object[] { 7.8f, -20d, HitResult.Ok }, new object[] { 7.8f, -21d, HitResult.Ok }, new object[] { 7.8f, -48d, HitResult.Ok }, new object[] { 7.8f, -49d, HitResult.Ok }, new object[] { 7.8f, -50d, HitResult.Miss }, new object[] { 7.8f, -51d, HitResult.Miss }, }; private static readonly object[][] easy_test_cases = { // OD = 5 test cases. // This leads to "effective" OD of 2.5. // GREAT hit window is ( -42ms, 42ms) // OK hit window is (-100ms, 100ms) new object[] { 5f, -40d, HitResult.Great }, new object[] { 5f, -41d, HitResult.Great }, new object[] { 5f, -42d, HitResult.Ok }, new object[] { 5f, -43d, HitResult.Ok }, new object[] { 5f, -98d, HitResult.Ok }, new object[] { 5f, -99d, HitResult.Ok }, new object[] { 5f, -100d, HitResult.Miss }, new object[] { 5f, -101d, HitResult.Miss }, }; private const double hit_time = 100; [TestCaseSource(nameof(no_mod_test_cases))] public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult) { var beatmap = createBeatmap(overallDifficulty); var replay = new Replay { Frames = { new TaikoReplayFrame(0), new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre), new TaikoReplayFrame(hit_time + hitOffset + 20), } }; var score = new Score { Replay = replay, ScoreInfo = new ScoreInfo { Ruleset = CreateRuleset().RulesetInfo, } }; RunTest($@"single hit @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } [TestCaseSource(nameof(hard_rock_test_cases))] public void TestHitWindowTreatmentWithHardRock(float overallDifficulty, double hitOffset, HitResult expectedResult) { var beatmap = createBeatmap(overallDifficulty); var replay = new Replay { Frames = { new TaikoReplayFrame(0), new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre), new TaikoReplayFrame(hit_time + hitOffset + 20), } }; var score = new Score { Replay = replay, ScoreInfo = new ScoreInfo { Ruleset = CreateRuleset().RulesetInfo, Mods = [new TaikoModHardRock()] } }; RunTest($@"HR single hit @ OD{overallDifficulty}", beatmap, $@"HR {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } [TestCaseSource(nameof(easy_test_cases))] public void TestHitWindowTreatmentWithEasy(float overallDifficulty, double hitOffset, HitResult expectedResult) { var beatmap = createBeatmap(overallDifficulty); var replay = new Replay { Frames = { new TaikoReplayFrame(0), new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre), new TaikoReplayFrame(hit_time + hitOffset + 20), } }; var score = new Score { Replay = replay, ScoreInfo = new ScoreInfo { Ruleset = CreateRuleset().RulesetInfo, Mods = [new TaikoModEasy()] } }; RunTest($@"EZ single hit @ OD{overallDifficulty}", beatmap, $@"EZ {hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]); } private static TaikoBeatmap createBeatmap(float overallDifficulty) { var cpi = new ControlPointInfo(); cpi.Add(0, new TimingControlPoint { BeatLength = 1000 }); var beatmap = new TaikoBeatmap { HitObjects = { new Hit { StartTime = hit_time, Type = HitType.Centre, } }, Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty }, BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo, }, ControlPointInfo = cpi, }; return beatmap; } } }