Path: blob/master/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Localisation; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Beatmaps { public class TaikoBeatmap : Beatmap<TaikoHitObject> { public override IEnumerable<BeatmapStatistic> GetStatistics() { int hits = HitObjects.Count(s => s is Hit); int drumRolls = HitObjects.Count(s => s is DrumRoll); int swells = HitObjects.Count(s => s is Swell); int sum = Math.Max(1, hits + drumRolls); return new[] { new BeatmapStatistic { Name = BeatmapStatisticStrings.Hits, CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles), Content = hits.ToString(), BarDisplayLength = hits / (float)sum, }, new BeatmapStatistic { Name = BeatmapStatisticStrings.Drumrolls, CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders), Content = drumRolls.ToString(), BarDisplayLength = drumRolls / (float)sum, }, new BeatmapStatistic { Name = BeatmapStatisticStrings.Swells, CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners), Content = swells.ToString(), BarDisplayLength = Math.Min(swells / 10f, 1), } }; } } }