Path: blob/master/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Colour/TaikoColourData.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { /// <summary> /// Stores colour compression information for a <see cref="TaikoDifficultyHitObject"/>. /// </summary> public class TaikoColourData { /// <summary> /// The <see cref="MonoStreak"/> that encodes this note. /// </summary> public MonoStreak? MonoStreak; /// <summary> /// The <see cref="AlternatingMonoPattern"/> that encodes this note. /// </summary> public AlternatingMonoPattern? AlternatingMonoPattern; /// <summary> /// The <see cref="RepeatingHitPattern"/> that encodes this note. /// </summary> public RepeatingHitPatterns? RepeatingHitPattern; /// <summary> /// The closest past <see cref="TaikoDifficultyHitObject"/> that's not the same colour. /// </summary> public TaikoDifficultyHitObject? PreviousColourChange => MonoStreak?.FirstHitObject.PreviousNote(0); /// <summary> /// The closest future <see cref="TaikoDifficultyHitObject"/> that's not the same colour. /// </summary> public TaikoDifficultyHitObject? NextColourChange => MonoStreak?.LastHitObject.NextNote(0); } }