Path: blob/master/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceAttributes.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using Newtonsoft.Json; using osu.Game.Rulesets.Difficulty; namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoPerformanceAttributes : PerformanceAttributes { [JsonProperty("difficulty")] public double Difficulty { get; set; } [JsonProperty("accuracy")] public double Accuracy { get; set; } [JsonProperty("estimated_unstable_rate")] public double? EstimatedUnstableRate { get; set; } public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay() { foreach (var attribute in base.GetAttributesForDisplay()) yield return attribute; yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty); yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy); } } }