Path: blob/master/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osuTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Events; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Taiko.Skinning.Default; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public partial class DrawableDrumRoll : DrawableTaikoStrongableHitObject<DrumRoll, DrumRoll.StrongNestedHit> { /// <summary> /// Number of rolling hits required to reach the dark/final colour. /// </summary> private const int rolling_hits_for_engaged_colour = 5; public override Quad ScreenSpaceDrawQuad => MainPiece.Drawable.ScreenSpaceDrawQuad; // done strictly for editor purposes. public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => MainPiece.Drawable.ReceivePositionalInputAt(screenSpacePos); /// <summary> /// Rolling number of tick hits. This increases for hits and decreases for misses. /// </summary> private int rollingHits; private readonly Container tickContainer; private SkinnableDrawable headPiece; private Color4 colourIdle; private Color4 colourEngaged; public override bool DisplayResult => false; public DrawableDrumRoll() : this(null) { } public DrawableDrumRoll([CanBeNull] DrumRoll drumRoll) : base(drumRoll) { RelativeSizeAxes = Axes.Y; Content.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both, Depth = -1, }); } [BackgroundDependencyLoader] private void load(OsuColour colours) { colourIdle = colours.YellowDark; colourEngaged = colours.YellowDarker; } protected override void LoadComplete() { base.LoadComplete(); OnNewResult += onNewResult; } protected override void RecreatePieces() { if (headPiece != null) Content.Remove(headPiece, true); base.RecreatePieces(); Content.Add(headPiece = createHeadPiece()); updateColour(); Height = HitObject.IsStrong ? TaikoStrongableHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE; } protected override void OnFree() { base.OnFree(); rollingHits = 0; } protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); switch (hitObject) { case DrawableDrumRollTick tick: tickContainer.Add(tick); break; } } protected override void ClearNestedHitObjects() { base.ClearNestedHitObjects(); tickContainer.Clear(false); } protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) { switch (hitObject) { case DrumRollTick tick: return new DrawableDrumRollTick(tick); } return base.CreateNestedHitObject(hitObject); } protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollBody), _ => new ElongatedCirclePiece()); private SkinnableDrawable createHeadPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollHead), _ => Empty()) { RelativeSizeAxes = Axes.Y, Depth = -2, }; public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false; private void onNewResult(DrawableHitObject obj, JudgementResult result) { if (!(obj is DrawableDrumRollTick)) return; if (result.IsHit) rollingHits++; else rollingHits--; rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour); updateColour(100); } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (userTriggered) return; if (timeOffset < 0) return; ApplyMaxResult(); } protected override void UpdateHitStateTransforms(ArmedState state) { switch (state) { case ArmedState.Hit: case ArmedState.Miss: this.FadeOut(100); break; } } protected override void Update() { base.Update(); OriginPosition = new Vector2(DrawHeight); Content.X = DrawHeight / 2; } protected override DrawableStrongNestedHit CreateStrongNestedHit(DrumRoll.StrongNestedHit hitObject) => new StrongNestedHit(hitObject); private void updateColour(double fadeDuration = 0) { Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1); if (fadeDuration == 0) { // fade duration is 0 when calling via `RecreatePieces()`. // in this case we want to apply the colour *without* using transforms. // using transforms may result in the application of colour being undone via `DrawableHitObject.UpdateState()` clearing transforms. if (MainPiece.Drawable is IHasAccentColour mainPieceWithAccentColour) mainPieceWithAccentColour.AccentColour = newColour; if (headPiece.Drawable is IHasAccentColour headPieceWithAccentColour) headPieceWithAccentColour.AccentColour = newColour; } else { (MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, fadeDuration); (headPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, fadeDuration); } } public partial class StrongNestedHit : DrawableStrongNestedHit { public new DrawableDrumRoll ParentHitObject => (DrawableDrumRoll)base.ParentHitObject; public StrongNestedHit() : this(null) { } public StrongNestedHit([CanBeNull] DrumRoll.StrongNestedHit nestedHit) : base(nestedHit) { } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!ParentHitObject.Judged) return; ApplyResult(static (r, hitObject) => { var drumRoll = (StrongNestedHit)hitObject; r.Type = drumRoll.ParentHitObject!.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; }); } public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false; } } }