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GitHub Repository: ppy/osu
Path: blob/master/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;

namespace osu.Game.Rulesets.Taiko.Replays
{
    public class TaikoReplayFrame : ReplayFrame, IConvertibleReplayFrame
    {
        public List<TaikoAction> Actions = new List<TaikoAction>();

        public TaikoReplayFrame()
        {
        }

        public TaikoReplayFrame(double time, params TaikoAction[] actions)
            : base(time)
        {
            Actions.AddRange(actions);
        }

        public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
        {
            if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
            if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
            if (currentFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre);
            if (currentFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
        }

        public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
        {
            ReplayButtonState state = ReplayButtonState.None;

            if (Actions.Contains(TaikoAction.LeftRim)) state |= ReplayButtonState.Right1;
            if (Actions.Contains(TaikoAction.RightRim)) state |= ReplayButtonState.Right2;
            if (Actions.Contains(TaikoAction.LeftCentre)) state |= ReplayButtonState.Left1;
            if (Actions.Contains(TaikoAction.RightCentre)) state |= ReplayButtonState.Left2;

            return new LegacyReplayFrame(Time, null, null, state);
        }

        public override bool IsEquivalentTo(ReplayFrame other)
            => other is TaikoReplayFrame taikoFrame && Time == taikoFrame.Time && Actions.SequenceEqual(taikoFrame.Actions);
    }
}