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GitHub Repository: ppy/osu
Path: blob/master/osu.Game.Rulesets.Taiko/Skinning/Default/TaikoTrianglesSkinTransformer.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;

namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
    public class TaikoTrianglesSkinTransformer : SkinTransformer
    {
        public TaikoTrianglesSkinTransformer(ISkin skin)
            : base(skin)
        {
        }

        public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
        {
            switch (lookup)
            {
                case GlobalSkinnableContainerLookup containerLookup:
                {
                    // Only handle per ruleset defaults here.
                    if (containerLookup.Ruleset == null)
                        return base.GetDrawableComponent(lookup);

                    switch (containerLookup.Lookup)
                    {
                        case GlobalSkinnableContainers.MainHUDComponents:
                            return new DefaultSkinComponentsContainer(container =>
                            {
                                var leaderboard = container.OfType<DrawableGameplayLeaderboard>().FirstOrDefault();
                                var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();

                                if (leaderboard != null)
                                {
                                    leaderboard.Position = new Vector2(40, -100);
                                    leaderboard.Height = 180;
                                    leaderboard.Anchor = Anchor.BottomLeft;
                                    leaderboard.Origin = Anchor.BottomLeft;
                                }

                                if (spectatorList != null)
                                {
                                    spectatorList.HeaderFont.Value = Typeface.Venera;
                                    spectatorList.HeaderColour.Value = new OsuColour().BlueLighter;
                                    spectatorList.Anchor = Anchor.BottomLeft;
                                    spectatorList.Origin = Anchor.TopLeft;
                                    spectatorList.Position = new Vector2(320, -280);
                                }
                            })
                            {
                                RelativeSizeAxes = Axes.Both,
                                Children = new Drawable[]
                                {
                                    new DrawableGameplayLeaderboard(),
                                    new SpectatorList
                                    {
                                        Anchor = Anchor.BottomLeft,
                                        Origin = Anchor.BottomLeft,
                                    }
                                },
                            };
                    }

                    return null;
                }
            }

            return base.GetDrawableComponent(lookup);
        }
    }
}