Path: blob/master/osu.Game.Tests/Visual/Matchmaking/TestSceneMatchmakingChatDisplay.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Screens; using osu.Game.Screens.OnlinePlay.Matchmaking.Match; using osuTK; namespace osu.Game.Tests.Visual.Matchmaking { public partial class TestSceneMatchmakingChatDisplay : MatchmakingTestScene { private MatchmakingChatDisplay? chat; public override void SetUpSteps() { base.SetUpSteps(); AddStep("add chat", () => { chat?.Expire(); ScreenFooter.Add(chat = new MatchmakingChatDisplay(new Room()) { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Size = new Vector2(700, 130), Margin = new MarginPadding { Bottom = 10, Right = WaveOverlayContainer.WIDTH_PADDING - OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, Alpha = 0 }); }); AddStep("show footer", () => ScreenFooter.Show()); } [Test] public void TestAppearDisappear() { AddStep("appear", () => chat!.Appear()); AddWaitStep("wait for animation", 3); AddStep("disappear", () => chat!.Disappear()); AddWaitStep("wait for animation", 3); } } }